Operating system: Windows XP (Min. service pack 2), Windows Vista or Windows 7. 32 and 64 bits OS supported.
Processor: 3 Ghz P4 Intel or AMD equivalent processor
Memory: 2GB (Windows XP) or 3GB (Vista or Windows 7)
Hard disk space: 3.5 GB
Video: Geforce 8800GT or ATI Radeon 4850 with 256MB ram (At least Shader model 3.0)
Sound: DirectX 9.0c compatible.
Drive: 4x PC DVD-ROM
DirectX®: version 9.0c
Controller support? DirectX 9.0c compatible. Mouse with scroll wheel and keyboard
Broadband Internet connection required for Multiplayer
Ever wonder how it feels to sail a half-million-ton supertanker through the perfect storm? To take on illegal whale hunters in the Antarctic? Or to feel the rush of being part of the Coast Guard as you evacuate a cruise liner in distress? Ship Simulator Extremes has players take on exciting missions all over the world as they pilot an impressive array of vessels and live the stories of real ship captains. With missions based on actual events in realistic environments at locations all over the world, the new Ship Simulator game is sure to take you to extremes!
Key Features:
· From the very hot to the very cold, sail to the most enchanted regions in the world. Explore the Antarctic or take in beautiful Bora. Bora. Includes famous harbors and locations from around the world.
· Wide range of vessels to captain, including hovercraft, Coast Guard interceptors, mammoth tankers, tugs, cruise liners, and many others.
· Includes exciting storylines and missions from all over the world.
· Save the environment campaign: sail famous Greenpeace ships and take on ecological missions based on real events!
· Realistic water and weather system. Sail calm waters or take on the most extreme weather ever witnessed at sea.
- Online multiplayer mode. Sail online with your friends.
* Visual Improvement: disabled water-impression effect on certain ships
* Visual Improvement: added name to hull of Pride of Rotterdam
* Fixed an issue where smoke appeared too bright at night
* Fixed an issue with the anchors and chains on Vermaas, Latitude, Agile Solution and Protector
* Fixed an issue where creating missions with DLC the user doesn't own, allows the DLC to be played
* Fixed an issue with the bowthruster of the Mare Australe
* Fixed minor spelling mistakes in ship descriptions
[ Mission editor ]
* Feature update: disabled delete keyboard key to delete entities, now only possible from GUI
* Fixed an issue where the property window remained open when exiting the mission editor
* Fixed an issue where the crew doesn't get placed correctly on the deck
---- ReleaseNotes Patch 1.2.2 -> 1.3.0 ----
[ UPDATE ]
[ General ]
* New Feature: Mission Editor is now available from the main menu. Manual available from the Windows Start menu.
* New Feature: Antialiasing functionality is now accessible from the options -> graphics -> quality settings menu
* New Feature: Shortcut in Windows Start menu to access game photo folder
* New Feature: Added navigation lights on bouys
* New Feature: Cinematic in-game camera added. Select from camera GUI. Left-mouse-button click to set camera location, LMB click again to set camera height.
* Performance Improvement: Allow the game to allocate more memory, upto 3GB, on 64-bit systems
* Performance Improvement: Duplicate mission behaviour; just the duplicate mission will be omitted and the user will get notified in the main menu
* Performance Improvement: Allow more parts of the game to run in a separate thread, optimizing performance
* Visual Improvements: Lightened up the night, Brighter ambient colours, More prominent reflections, Buoy navlights
* Fixed an issue where a duplicate file could interfere with several menu's in-game
* Fixed an issue where mission savegames could corrupt ship controls
[ Chart ]
* Added depth display ranges
* More realistic buoy positioning
[ Missions ]
* New Feature: Added bollards to freeroaming in all environments
* Improved freeroam traffic pathfinding
* Fixed an issue where autopilot would incorrectly warn about other ships
* Fixed and added better descriptions for several mission objectives
[ Ships ]
* New Feature: Added anchor chains and dropping anchors
* New Feature: multiple helmsman cameras on appropriate ships, cycle through them with the GUI or the shortcut key (2)
* New Feature: helmsman camera panning, use default camera panning actions to pan the camera left or right
* New Feature: Added functionality for SS08-style controlling, using dual throttles by moving the center of the levers
* New Feature: Added working Bridge-wing controls
* New Feature: Moving indicators on ship bridges (rpms, rudder angles)
* New Feature: Moving radar on bridge monitors
* New Feature: Rowboat deployables on Red Eagle
* New Feature: Navigation light state 'fishing'
* New Feature: Option to switch a Ferry's general direction
* Improved tighter mooring ropes (tighter)
* Improved performance of ship update
* Improved smoke particles on most ships
* Improved ship dynamics
* Improved navigation lights
* Improved mouse-response for controls
* Improved ship bridge layouts
* Improved ship bridge control types
* Fixed and added several missing hull ship names
* Fixed an issue where controls on several ships could interfere with eachother (mouse/keyboard)
* Fixed an issue and made walkthrough run mode functional again
* Fixed an issue with collision of the Red Eagle
* Fixed an issue where the GUI indicator would display negative (port) values while they should be positive (starboard)
[ Mission editor ]
* Mission Editor added
* Updated Feature: added multiselecttool
* Updated Feature: double-click anywhere in the environment to center the camera's focus point there.
---- ReleaseNotes 1.x -> Update 1.2.2 ----
[ General ]
* Added buoys to environments
* Added VHF radio chatter
* Added functional camera reset (orbit, walkthrough, helmsman).
* Added orbit camera panning with middle-mouse button
* Added functionality when in walkthrough mode, secondary ship controls are available
* Added free-roam traffic (optional)
* Added Billy Green as ship in free roaming
* Improved walkthrough up-stairs speed
* Improved ocean performance
* Added option to turn off damage in freeroaming
* Fixed an issue when enabling logfiles they would cause user to end up in a virtual store folder
* Fixed an issue where joystick deadzones would reset the control
[ Missions ]
* Fixed various smaller issues
* Added tutorial mission
[ Ships ]
* Added lifeboats on Orient Star
* Added lifeboats on Pride of Rotterdam
* Added smoke from exhausts
* Added barge connection points
* Improved several bridges (layouts/controls)
* Improved damage and collisions (less sensitive)
* Improved watercannon power for smaller ships
* Fixed Jumbo Javelin walkthrough on bridge
* Fixed azipod controllers can turn 360 degrees
* Fixed a visual artifact where bow splashes were being cut off
* Fixed an issue where deployable navigation lights are kept on when boarding the parent ship
* Fixed an issue where deployables might not start in the correct position
* Added option to show/hide bridge controls in helmsman and walkthrough cam (default key is 'c')
* Improved Bugsier 2 controls and able to rotate 360 degrees
* Improved ship dynamics
* Improved navigation light configurations
* Improved initial ship positions on start of mission
* Fixed RedJet4 walkthrough start position
* Fixed an issue with the near clipping plane on small ships
[ GUI ]
* Added current time and elapsed time on GUI
* Added wind indicator on conning display
* Fixed DTW in nautical miles
* Improved loading screens
* Improved showing/hiding of GUI (default key is 'tab')