Press Release
MOBILE GAMING GAINING IN POPULARITY AS NEW POPCAP SURVEY FINDS 57 PERCENT OF AT&T WIRELESS CUSTOMERS GAME WITH WIRELESS DEVICES
The survey, conducted by Information Solutions Group among more than 1,100 AT&T wireless customers, underscores the growing popularity of mobile gaming.
Why are wireless consumers turning to mobile gaming? Mobile gaming serves as a distraction and a source of stress relief for on-the-go consumers.
· More than 50 percent of mobile gamers polled said they gamed as a distraction from daily life issues, while 40 percent said they gamed for relaxation and stress relief.
· Fifty percent of mobile gamers polled say they play mobile games during work hours, while one in seven mobile gamers say they most often play games on their phone during work when they need a short break.
Nearly 60 percent of mobile gamers in the survey indicated they play games on their wireless device at least once a month, and 40 percent said they played weekly or more often.
· 91 percent of mobile gaming sessions are 30 minutes or less; 62 percent are less than 15 minutes.
· Over three quarters (78 percent) of mobile gamers have been playing games on their phone for more than a year, and 55 percent of those say they’ve been playing for 3+ years.
· On average, nearly a quarter (22.2 percent) of mobile gamers’ total game playing time occurs on their mobile phones.
Mobile gaming is poised for growth in 2009. One-third of mobile gamers surveyed said they were “somewhat or very likely” to purchase a game for their cell phone in 2009.
· Just over a quarter (26 percent) said they’ve paid for a mobile game. (Across all mobile phone owners, including those who have never played a game on their phone, this equates to 15 percent having purchased a game.) More than three quarters (76 percent) of mobile gamers said they have played free games that came pre-installed on their phone, and a third (33 percent) indicated they have downloaded one or more free games to their phone.
· The top factors influencing participants’ decisions to buy a mobile game were “game is in a genre I like” (61 percent), “price of the game is reasonable” (52 percent) and “played demo version and liked it” (50 percent).
· Survey respondents who have purchased one or more mobile games have purchased an average of 7.2 mobile games; 26 percent said they’d purchased four or more games in the past year, with those newer to mobile gaming being more likely to purchase games for the phone.
· Among respondents who indicated they would not be buying a mobile game in 2009, the top three reasons for that decision were: “happy with free games” (24 percent), “none of the games interest me enough to buy” (15 percent), and “lack of time to play” (14 percent).
“Adoption of mobile games continues to grow, but conversion rate (free to paid players) remains low,” observed Michael Cai, vice president of video games research at Interpret LLC, a leading media research and analysis firm. “Business model diversification is one way to address this conundrum. In addition, more innovative games, like Peggle, and fewer clones and knock-offs, are among the keys to unlocking the potential of the mobile gaming market.”
What games are played most? According to the survey:
· Tetris® (20 percent) and Bejeweled® (18 percent) were most frequently named as “games you enjoy playing on your cell phone,” with Solitaire a close third (17 percent).
· The most popular genres of mobile games are Puzzle (66 percent) and Card/Casino (51 percent), with Board games (15 percent) and Action/Adventure (11 percent) a distant third and fourth.
· When asked to name the most compelling characteristics that “motivate mobile game players to play the same game numerous times on their cell phone,” respondents cited “relaxing game play” (62 percent) and “addictiveness” (30 percent) as the top two influencers.
Mobile gamers in the survey are fairly evenly split by gender, with 51 percent of males and 49 percent of females saying they game.
· Men tend to play mobile games somewhat more frequently than women; 44 percent of male respondents said they play once a week or more often, compared to 35 percent of female respondents.
· But women play for longer stretches of time. Forty-one percent of women surveyed say their average mobile gaming session was 15 minutes or more, compared to 35 percent of men.
Supplemental Survey Results
Additional data regarding how and why people play games on their mobile phones can be found at:
www.infosolutionsgroup.com/popcapmobile09Survey Methodology
This international research was conducted by Information Solutions Group
Comments
Post a Comment
Join SpawnPoint for free to comment on this story. Have an account already? Login to comment.
Latest News
NA StarCraft II The Biggest Victory in Gaming History!
This will be a huge success and generate a larger following than the original.
NA Alawar Entertainment Releases Snark Busters: Welcome to the Club for the PC
All-new hidden object adventure sends players on an unusual quest
PCModified accessories effects, new maps and accessories available in Spashfighters
Whether you have five minutes or five hours, whether you're a beginner or a master, SplashFighters is an online no-holds-barred 3D action game for everyone
PCWormsTM Reloaded to launch on 26th August 2010
Legendary series makes long-awaited 2D return to PC
NA The Curfew
FOUR PEOPLE. ONE ROOM. WHO CAN YOU TRUST…?
PC2K Sports Compiles Most Powerful Hoops Soundtrack Ever For NBA® 2K11 To Complement The Series’ All-Time Greatest Cover Athlete
Soundtrack raises the bar with diverse lineup spanning Drake to The Alan Parsons Project alongside the national NBA 2K11 producer/MC contest winners
PCIgnition Entertainment Reveals Specifications for 100 In-Game Weapons for BlackLight: Tango Down
Company will also give away 25 all-new weapon tags representing national flags from across the world through Twitter
PCNew Intel declassified on the Arma 2 homepage introducing the British Armed Forces armoury and equipment.
The Arma 2 homepage has been updated with the latest Intel on the forthcoming downloadable content to Arma 2: Operation Arrowhead.
PCGamescampus Brings Online Golf Simulation Game Shot-Online To The Game N Game World Championship Finals
Qualified Players Will Vie For Up To $5000 In Prize Money And A Chance To Compete ForThe International Grand Champion Title In Korea This November
NA Explodemon! Blasts Onto Playstation Network Q4 2010
Curve's self-published puzzle-platformer to hit PS3 before year end
PCFrogster Presents Sensational Fashion Show for Runes of Magic at GamesCom
Unique fashion show with live and virtual elements including large costume competition on the main stage at Cologne’s Exhibition Center
XBOX360New “Halo: Reach” Trailer Offers a Stunning Preview of the Biggest Blockbuster Game of the Year
The breathtaking trailer showcases several dramatic sequences from the game
NA Four confirmed titles plus exciting new announcements ensure strongest show presence to date
Paradox Interactive today announced its product line-up for this year’s Gamescom trade fair taking place in Cologne, Germany
NA Highborn Now Part Of The 31-Million-Player Openfeint Social Gaming Community
Game On Sale for Only $.99 From Saturday, July 31 Through Sunday, August 8 to Celebrate New Multiplayer Features
NA O-Games Announces Mystery Tales Time TravelTM Coming to Nintendo DS This September!
Uncover clues as you travel through time to solve the ultimate mystery!

No Comments