Press Release
GAMESCAMPUS.COM TO PUBLISH REALISTIC 3D POOL SIMULATION, CUE ONLINE
The New Online Game Offers Realistic Billiards Gameplay With A Custom Physics Engine
San Jose, Calif. (March 25, 2009) - San Jose-based online game publisher, GamesCampus.com (www.GamesCampus.com, run by OnNet USA), announced today that it will publish Cue Online, a free, item-based realistic online pool simulation game. Nominated as “Best Game of the Month” by the Korean Ministry of Culture and Tourism, the game is developed by Happy Nation, and will be available at http://cueonline.gamescampus.com/ later this spring. Cue Online focuses on competitive billiards games like straight pool, nine-ball, eight-ball, carom and three-cushion billiards.
“Adding a high quality sports game such as Cue Online to our online game lineup is very much in keeping with our corporate commitment to the sports gaming genre,” said David Chang, Executive Vice President of Marketing and Business Development for GamesCampus.com. “Cue Online’s truly realistic pool experience is the result of Happy Nation’s years spent designing an engine that captures the most realistic ball movement possible. With an amazing straight line of sight aiming to the ball, precision strokes, and an extensive training and skills system, Cue Online is an online pool experience like no other.”
Happy Nation’s exclusive engine was designed to create as realistic of an environment as possible. Each ball’s movement will depend on each player’s style, including stroke power, table contact, spin and strike quality with other balls, the cloth friction of the table and more. Thanks to the development team’s many years of research and development in optimizing the physics of the game play, even the most demanding and skilled players will be impressed with the realism of their shots when playing Cue Online, when compared to their experience on a real-life pool table.
Cue Online offers five different skills that players can increase and improve upon while training. The game’s skills include: Power, Spin, Push, Pull and Masse. Unlike other games where players automatically increase their skills as their average scores increase, Cue Online players will see their skills improve only after they successfully use that skill over time. As a result, two players in the same average score can have different main skills of their own, just like in the real life pool play.
GamesCampus is scheduled to begin the closed beta of Cue Online on March 30 and the open beta in late April.
For more information about Cue Online visit http://cueonline.gamescampus.com/ .
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