Zoids Assault
During the war, Maroll's attacks on the neighboring Jamil were devastating, and even a decade after the war had ended, Jamil's economy and infrastructure hadn't fully recovered. Animosity, paranoia, and mutual mistrust between the two nations hindered their ability to find a common ground and complete their peace talks. For ten long years, the two nations found themselves in the middle of a cold war.
After a mysterious explosion at one of Maroll's military bases, two covert ops teams are sent into Jamil territory, their exact mission details never disclosed. Somehow, the events of the present are inextricably linked to the past--to the final days of the war, ten years ago...
The robotic war machines are fully customizable from five starter classes including the C-Wolf, S-Liger, R-Horn, S-Tiger, and D-Bison; all appropriately shaped. You'll get to pick from an assortment of melee weapons, rockets, rifles, machine guns, shotguns, cannons, and more. Effective Zoid pilots will need to make use of squad tactics that include commands for support fire and "electromagnetic pulse systems."
Key Features
# Command a Zoid army – Take control of a fleet of giant biomechanical life forms that blend the assets of beast and machine to create fierce weapons of war.
# Advanced military tactics – Facing armies that far outnumber you means optimizing your tactical advantages. Mastering the concentrated fire tactic, managing the scan gauge and support tactics, and utilizing the Electromagnetic Pulse System will be crucial to your survival.
# First-class customization – Take your units to the next level with upgrades, including melee weapons, rockets, rifles, machine guns, shotguns, cannons, and more
Release Date: 26 Aug 08
For further information visit: www.atlus.com/zoids/
Kneel before Zoids!
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