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Developer
Destan Entertainment
Publisher
(currently unknown)
ESRB
Rating Pending
Genre
Sci-Fi Shooter

Battle Rage for PC - Battle Rage for PC Game - Battle Rage Computer Game

Battle Rage

BATTLE RAGE is a third-person shooter developed by Destan Entertainment and produced by Teyon.  It consists elements of the beat’em up game that allows a player to control giant robots. Battles between the robots take place on carefully selected battlegrounds (so called “arenas”) and they are short, quick, brutal skirmishes. The player can fight alone (versus one, two or even three opponents) or in the team with one sidekick. Every machine has it’s own weapons (for melee and distance combat), additional weapon types can be collected on the arena. The player can modify robot’s parameters in the single player mode as well as in the multiplayer to fit it’s possibilities to his/her own fighting style. Also many new, powerful robots will wait for the player to unlock in the story mode.

 


 

      


 

: : The Story : :

Exodus
It all begun in 2036 with invention of The Drive. After nearly a century the humanity turned it’s eyes at the stars again. First the Moon and then Mars, so unwelcoming and mysterious, had to submit to mankind’s expansion. Space became swarmed with shiny hulls of ships. Cosmos turned into an obsession. It was an everyman’s dream to witness, at least once, extraterrestrial wonders. Whether it was the surface of the Silver Globe bruised with craters, or for many years intriguing, “human face” – Cydonia. The governments were competing with propaganda, promising the volunteers piles of gold and the glory of conquerors. Those who believed them, mostly found tough, dangerous life and uncertain fate. However, they wouldn’t back off. 

The Colonization Era has come.
Creation
When you want to penetrate the mysteries of Cosmos you need more then just sheer determination. Quickly it turned out how much we are dependant on machines that we create. So we built more - each bigger and more advanced than the previous. We designed metal giants in our own image – Shells. We considered them the finest tools in the history of craftsmanship. 

The Golden Age of humanity was to last forever.

The Fall
Delighted with our creation, we disregarded teachings of history. After what happened, many theories that would allow to prevent tragic events emerged. If we were that creative before, we might have saved thousands innocent lives. We died instead, like the passengers of “Titanic”, driven by our vanity. Ironically, our greatest and most promising undertaking – “New Hope” – turned into a flaming tomb for countless.

So begun the end of Colonization Era.

Renaissance

The „New Hope” incident deprived us of delusions, we were far from perfection. We turned our backs on our Children. Where the luminous, glimmering cosmic cities once stood, heaps of junk laid – the only remnants left by Shells. The fall of such a great idea affected our whole society. Never before criminal records were that high. Boredom and resignation overcame us. It was when the Corporation emerged, finding a niche on the entertainment market. Who would have thought that few, cheaply bought wrecks of Shells and the ruins of an old factory, would start a madness not weaker than that from a couple of years back. Several convicts were offered freedom and money if they were to fight and win in front of the TV cameras. Quickly they have become the true heroes of our bored society.

The Tournament has begun.



TECHNOLOGY

The game is based on Destan’s new rendering technology called Destan Engine v2. It allows to use all newest graphical effects like HDR, soft particles, displacement mapping, projective lights, alpha shadows, water and glass effects, post processing effects and many others. Our engine has also built in the physics system with ragdoll.

HDR: High Dynamic Range System is 4 times faster than solutions used in the other modern engines. All pixels are computed in 128 bit (96 bit on ATI) and converted to the screen format. Also all the post processing effects are computed in a full precision.Soft particles: Improvement of the classical particles system. Instead of traditional 2D plane particles there are used full 3D volumetric particles. The engine computes each screen pixel in 32 bit depth and uses it to create volumetric particles with many interesting 3D special effects.

Displacement mapping: To create best representation of detailed surfaces there are used real displacement mapping computed per pixel. This technique allows to put more details into the maps without additional triangles and using ray tracing to simulate displacement effect. With displacement mapping there can be simulated millions of triangles with occlusion in real time.

Projective lights: The engine supports two types of lights: standard with 2d texture and 360 degrees wide with cube-mapped texture. Each light can cast shadows and soft shadows with different resolutions. All the lights can be animated together with its colors, brightness and other parameters. Each light can generate a 'Flare' effect. Lights can use HDR textures.

Realtime lighting: The whole lighting system is computed in real-time. To improve artistic effect it is possible to use lightmaps. The amount of light for each screen pixel is computed using all the lights, refractions and reflections and environmental CUBE lights. For each screen pixel we can calculate up to 5 specular effects and full diffuse lighting. CUBE lighting model calculates ambient, diffuse and specular (with glossiness on pixel shader 3.0 and 4.0 cards). Lighting works even on triangles with several normal maps. With ambient light areas our engine can transmit light through the doors connecting two rooms.

Alpha shadows: Destan technology supports shadows cast by objects with transparent textures opaque texels don't cast shadows onto the surface.

Water/Glass effect: All the materials can be reflexive and refractive so there can be made many different kinds of glass, water etc. This effect can be used on 3D objects, particles, volumetric particles and 2D images.

Post processing: The engine has an advanced post-processing system allowing composing many different effects. All the effects are completely independent.

Water/Glass effect: All the materials can be reflexive and refractive so there can be made many different kinds of glass, water etc. This effect can be used on 3D objects, particles, volumetric particles and 2D images.

Post processing: The engine has an advanced post-processing system allowing composing many different effects. All the effects are completely independent.

 

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Popcorn Arcade Signs BATTLE RAGE: THE ROBOT WARS

Wii version of Destan's giant robot warfare game coming via the Popcorn Arcade label.

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