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Developer
Kaos Studios
Publisher
THQ
ESRB
RP
Genre
Strategy

Frontlines Warfare [PC] for PC - Frontlines Warfare [PC] for PC Game - Frontlines Warfare [PC] Computer Game

Release Date for PC, Xbox 360: February 12th, 2008
Release Date for PS3: March 2008
Developed by Kaos Studios
Published by THQ

Features

Frontlines System

    * Combat in Frontlines: Fuel of War is focused and intense, in a system that inherently promotes teamwork by creating a unified front of war. In both single player and multiplayer, players join the forces on the frontline that result in focused combat and increased intensity while allowing player choice.

Open World Environment

    * Through intensely cinematic, non-linear objectives, players assume the role of an elite soldier in the Stray Dogs Division. Based upon actual locations in Central Asia, the player enters an epic campaign featuring 7 theaters of war with a climactic ending. Players can create their own path to victory with non-linear mission objectives and destructible environments. The player chips away at the battle instead of standard die and redo system.

Next Generation Firepower


    * Join the future of war with over 60 vehicles and weapons based off of real military designs of the near future. From futuristic tanks and jets to remote controlled drones and sentry guns, feel the adrenaline rush of utilizing next generation firepower on the battlefield.

Customizable Solider System

    * Character customization allows you to represent your play style through character choices, weapon load out and role specialization. Upgradeable character roles encourages experimentation, increases replay value and combined with the open world environment and teamwork, provide numerous combinations to achieve objectives.

Advanced Team Play

    * Supports up to 32+ players on Console and 64+ players on PC via LAN or Internet for large scale wars online utilizing shared targeting systems, squad-based VOIP and more to promote teamwork.



             


 
Overview

* Rough Storyline: In a desperate, near future setting where controlling the planet's depleting fossil resources determines the ultimate fate of civilization. A global war for oil is being waged between two superpowers, the Western Coalition (US/EU) and the Red Star Alliance (Russia/China), and players will be instrumental in determining how the war is waged -- and won.
    * Development for PC, Xbox 360, and Playstation 3 on Unreal 3 Engine
    * Windows XP & Windows Vista compatiable.
    * Urban Warfare.
    * Set in the Near-Future.
    * Objective non-linear gameplay - You get to choose your own path to victory.
    * Frontline Mechanic: Each map is composed of multiple series of objectives that are either neutral or owned by either the Western Coalition or the Red Star Alliance. Each of these series represents a frontline, and only objectives contained within the current frontline are active and can be captured. Capture all objectives within a frontline, in any order, and the front will advance deeper into hostile territory, revealing the next frontline. Push the front all the way back to the enemy's base and capture it, and victory is yours!
    * Squad based teamplay (Optional).
    * Tactical Fuel Air Bombs.
    * Players will be offered around 60 weapons and vehicles.
    * Vehicles ranging from Assault Tanks to experimental RC Drones along with Jets, Helicopters, Off-Road Vehicles.
    * Strong focus on Co-Operative and Multiplayer modes.
    * Will support Widescreen Monitors.
    * Roles define your abilities and strategic role on the front. These abilities unlock during a single match based on your actions and have auto reload timers for use. Your loadout defines your primary and secondary weapons. There are 6 loadouts and 4 roles. You can combine any loadout with any role.
    * Ability to call in Air Strikes. All air strikes are player targeted (Air Support Role). Although the airstrikes can be defeated by the countermeasure role.
    * Destructible Environment
    * Xbox 360 will see 32 Players.
    * PC will see 64 Players.
    * No support for Live Anywhere at this time.
    * 8 planned multiplayer maps each including different objectives. With more content planned after release
    * Objectives range from capturing points, destroyble objectives, active (use key to capture), stealing, etc.
    * Delayed Sounds. Example: You are standing 100 meters away from a bomb being exploded instead of hearing the sound on instant explosion, you'll receive it after certain amount of seconds.
    * All weapons are skill based, only the sentry gun is automatic. Example: the Rocket launcher (Javelin) allows you to fast straight fire or lock. If you lock, you can pick a trajectory for angle of attack (Vehicles have weak spots). If you straight fire, it's based on your aiming skills.
    * Target sharing, a second person is needed in a vehicle to "mark" the target. Then only the gunner can see it.
    * Missile defeat is also player controlled; you have to spot the incoming rocket, aim at it, and shoot it down. It's not that easy, though if you master it, your vehicle will be stronger. That said, you need two people in the vehicle for it to be useful. (Driver \Gunner, Counter measure \ Targeting)
    * Will contain a Single Player campaign. - The single player campaign will focus on this powerful storyline as players' execute missions focused on non-linear gameplay, moving their frontline through enemy held territory.
    * Single Player contains eight theaters of war.
    * Single Player puts you in a division called the Stray Dogs where you work with a tough squad of gritty soldiers fighting through impossible odds. Joining you on the missions is an embedded reporter who tells you the stories back home and helps you through the mission.
    * Single-player will have over 10 hours of gameplay; however the game is also designed to be non-linear. This means you can play through in very different ways each time. So in reality, the SP gameplay can be will over 30 hours in replay.
    * The Artificial Intelligence for this game can be considered as advanced. For example, if the AI soldiers see you moving around a corner, it will hold its position. If the AI thinks you are about to do something, it'll try to flank you. If they suspect you're in the area, the AI Soldiers will hunt you down, they'll be moving from one place to another around your last known position. If they find
you, they can also retreat into defensive positions, cover, and call for help. If there is a slow pace in the game your AI squad could possibly check the status of the mission or tell stories to each other.
    * Maps will be a range of mountain side villages, large open badlands, underground facilities, sea ports, etc.
    * Maps will range from infantry experiences to large scale land and air battles.
    * Inter-vehicle communication.
    * Will be using Unreal 3's Anti-Cheat system.
    * In-house development of Server Management Tools.
    * Server customization includes: Role Upgrade Speed, Weapons available per map, Vehicles available per map, Rank Tech Level (Limit how high you can rank up, per role), Auto-Aim (Console), Third-person Aiming, Rounds, Timelimit, Friendly Fire, Admin Control, Rank carried over in matches, Autobalance, etc.
    * There will be a full suite of mod tools included with the game.
    * The mod community has full access to create any weather effects. The engine also supports dynamic lights, which are in many of the levels and on vehicles.
    * Soundtrack of the game will be released.
    * The health system is an auto health re-generation system. After not being shot for a period of time, your health regenerates for extended fire fights. However in the heat of battle, enemies will go down quickly. You won’t feel like you’re unloading to kill someone.
    * Nearly all armoured vehicles incorporate a shared targeting system, allowing players to mark targets for other passengers. This makes it really easy for a second position to "watch the back" of the vehicle and relay the threat to his team mate with the simple click of a button.
    * Development Stages: Closed Beta, Open Beta, Demo, Release.

 

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