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Developer
U.S. Army
Publisher
U.S. Army
ESRB
RP
Genre
First Person Shooter

America's Army [PC] for PC - America's Army [PC] for PC Game - America's Army [PC] Computer Game

Overview

America's Army is one of the ten most popular PC action games played online. It provides players with the most authentic military experience available, from exploring the development of Soldiers in individual and collective training to their deployment in simulated missions in the War on Terror.

In America's Army: Special Forces, the follow-up to America's Army: Operations which was released on July 4, 2002, players attempt to earn Green Beret status by completing individual and collective training missions drawn from the Special Forces Assignment and Selection (SFAS) process.

Players who complete the SFAS process have the opportunity to take on elite Special Forces roles and are qualified to play in multiplayer missions with units ranging from the elite 82d Airborne Division to the 75th Ranger Regiment.

Includes the complete game America's Army: Operations.


 


Game Features

AMERICA'S ARMY MISSION EDITOR

America's Army: Coalition (v2.8) is proud to debut the AA Mission Editor, which is based on the actual UnrealEd tools used by the Development Team in the creation of multiplayer missions such as SF Hospital and Interdiction.

The Mission Editor enables America's Army players to modify existing levels and/or create new levels using any of the existing art, sound, particle effects and gameplay assets created by the Dev Team. All player-created levels and missions will contain a unique signature in the map file to allow clear identification when submitting a final version for review. Only maps submitted to Mission Depot (http://www.aamissiondepot.com/) will be reviewed and certified for approval. Once a player-created level or mission has been approved it will be hosted on Official America's Army servers for everyone to enjoy.

MISSION DEPOT

Mission Depot is powered by Pragmatic Solutions and is the official map submission site and repository for the America's Army game. Map makers who think their map will make it past the Mission Depot requirements will have an opportunity to play their mission in the official honor network!

The core of Mission Depot is the map review process. Maps uploaded to Mission Depot will be reviewed by a panel of experts. The most creative and well constructed maps that best fit within the America's Army game may be chosen to become Official America's Army maps! Only maps submitted and approved by Mission Depot will be designated Official Maps for deployment on Honor Servers.

VIRTUAL RECRUITING STATION

The America's Army Real Heroes program will allow you to enter a Virtual Recruiting Station (VRS) and have the opportunity to meet and interact with several Combat Veterans of the Global War on Terrorism.

The initial debut of the Real Heroes will introduce you to: SFC Gerald Wolford of the 82nd Airborne, SGT Tommy Rieman of the 51st LRRPS, SSG Matthew Zedwick of the 7th Cavalry Regiment and MAJ Jason Amerine of the Special Forces. Additionally, you'll be able to read their bios, review their military medals and decorations, watch videos describing their Military Occupational Specialties (MOS) including Infantry (11X), Special Forces (18-series) as well as specialized training in Airborne and Ranger School.

As a special thanks to our America's Army players we're granting a one-time Experience Point bonus for each Real Hero you meet (a 3% XP bonus is applied after visiting each in VRS). In order to obtain the XP Bonus players simply have to be logged-in with an active player account.

JAVELIN

Learn how to employ the Army's first true "Fire and Forget" Anti-Armor weapon: The Javelin. America's Army presents players with an immersive training exercise based on the America's Army powered training simulator, the Javelin Basic Skills Trainer, or BST. Players will be instructed to properly assemble, identify and engage hostile enemy targets in a variety of battlefield conditions. Javelin qualification is the first America's Army training to be set "Outside the Continental United States" (OCONUS) and accurately depicts a modern Army Tent City facility.

As the Javelin is a heavy weapon (over 60lbs) player movement will be restricted when deploying the Javelin; additionally players may only carry a single Javelin tube at a time, though non-qualified players can support the mission by selecting to carry spare Javelin tubes, allowing the Javelin to be reloaded. This idea of a "loader" buddy system is a first for America's Army.

NEW ARTIFICIAL INTELLIGENCE

Up until now, America's Army has been focused on objective-based, multiplayer game play in missions set against a balanced human enemy. With Overmatch, we'll debut two new missions that will pit Rangers and Special Forces against an overwhelming force of Enemy AI Soldiers and Vehicles. These two new missions represent conflicts which have the enemy outnumbering the U.S. forces by three, four and even five-to-one!

Here's a quick description of the AI Soldiers:

  • 4 AI Soldier classes: Infantry, Sergeants (NCOs), Officers and Commandos. Each can be distinguished by their voices, headgear and weaponry.
  • 3 AI Vehicles: T-62 Tank, BMP-1 Infantry Fighting Vehicle and BTR-80 Armored Personnel Carrier. Each have different movement, armor and weaponry.
  • 9 Mental States: Each AI possesses a morale level ranging from Brave to Normal to Concerned to Suppressed to Panicked.
  • 9 Types of Orders: AI are assigned to follow specific Primary Orders (Patrol, Guard, Ambush) and will shift to Secondary Orders (Hunt, Defend, Harass) when engaged.
  • 150 new Opfor-ese phrases: AI will use contextual speech based on their mental state and the interrupts that compel their reactions. For example, players will be able to recognize whether an AI is panicked versus attacking.
  • 12 different Interrupts: AI will react to a variety of specific combat events, such as seeing a grenade, hearing a bullet whip, or sustaining injury).
  • 25 Combat Actions: AI will be individually directed to perform a wide variety of specific actions such as cower, lay down suppressing fire, fire blindly, or advance.
  • AI is subject to CEM: it is vital our AI be subject to the same battlefield conditions as human players, so CEM will impact AI's accuracy too!

America's Army [PC] NEWS » America's Army [PC] News Feed

America's Army

Jazwares, Inc. today announced the nationwide launch of America's Army action figures featuring Real Heroes at Toys "R" Us stores nationwide. The action figure series is part of the America's Army Real Heroes program through which the U.S. Army offers a glimpse into the accomplishments of Soldiers who have distinguished themselves in combat and earned citations for bravery and valor.

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America's Army Player uses In-Game Medic

Gamer credits his first aid skills due to playing the game.

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