New Features And Map Editor For Commander »
Authored by Surida on 2007-10-16 11:17:05
Patch 1.04 Features
The path is only compatible with the Slitherine version of the game – for a full list of patches in all languages go to http://www.slitherine.com/downloads/ceaw. Saved games from older versions are not compatible with the patch.
- Fixed a bug with Yugoslavian emblems on inner zoom
- Fixed a bug with transportation loop units being alive despite surrender of their nation
- Sentry function added for units, hotkey 's'. Sentry units are removed from the queue when Pg Up and Pg Dw are used to cycle through units.
- Units can now be named by clicking their names.
- 1939 scenario units are all now named.
- Technology: Carriers now progress further in naval combat and less in air combat
- New Nations (like Algeria) now get Garrisons instead of Corps as units
- Map/Scenario : Oil field size was shifted slightly from Iran over to Iraq.
- Iraq now joins Allies late in the war.
- German corps start in Finland.
- Allies now have slightly more troops in Egypt.
- One UK carrier switched place with a Mediterranean Battleship.
- Labs are now slightly cheaper to build
- Naval repair rates are now lower than other unit types
- Fixed a crash bug where the AI tried to move units that were no longer on the map.
- Fixed a bug where minor countries (like Romania) kept their oil instead of sending them to the faction oil pool
- Fixed a bug where naval units could repair despite country being out of resources
- Fixed some drawing routine bugs that caused graphic glitches
- PBEM, fixed a bug where tech advances were not shown in the turn summary
- PBEM games cannot be saved manually anymore - instead uses the autosave on end turn
- The autosave for non-PBEM games no longer overwrite the save from which you loaded, it creates a new file
- USSR winter event now is registered but not in effect until DoW, so if invading USSR in spring mud is still there
- All toggles (such as Nato Symbols) now remain unchanged when loading a save
- The zoom level now switches to the mid zoom when ending your turn on every game mode
- Quality and Survivability now have the tooltip text colours for tech increases on the purchase screen, unless they have a manpower penalty
- Windowed mode is now stored in settings.txt file so you can start the game up windowed by default
- War entry dates are now randomised and can be controlled from the scripts.
- Winter duration can now be set in the general.txt script
- Air units now also follow the same rule as ground units when deciding if a rail move is possible
- Some tweaks to the scenarios, Allied have slightly more troops in Egypt. Some neutral countries have slightly less troops
- The Force Pool now has a reorder function, clicking the first unit will put it way back and push other units one step forward in the queue
- Oi Fields now generate 4x instead of 3x in oil production, providing more incentive for conquest of enemy oil
- Terrain : Entrenchments are now slightly more powerful
- Unit : Carrier now has a shorter range and get less range tech upgrades. Naval units now take more time to build
- Tech : Anti-Tank Guns, Tank Destroyer and Close Air Support are now more early bloomers. Armour +1 oil cons
- AI, fixed a bug where the AI deployed land units into a sea port
- AI now focuses more on protecting conquered capitals
- AI now tries to secure a conquered Capital surroundings before planning their next invasion
- AI now only feel threatened and try to protect Cities from ground units and transport, so air and navy no longer cause over reaction
- AI transports now try to move as close as possible to the destination before unloading
- AI now uses the new transport rule where a ship on port does not prevent loading
- AI will now retreat from Sea Ports that have been taken over by enemy
- AI Axis now use a broad front when invading USSR, picking interim Cities to conquer and sending units out on the flanks
- AI will now buy labs more slowly, to prevent a scenario starting with AI spending all its early turn cash on labs
- AI will now build slightly less Armour and slightly less Air
The patch can be downloaded from http://www.slitherine.com/downloads/ceaw .In addition Slitherine have launched a multiplayer ladder where players can compete around the world to be the best Commander - http://www.slitherine.com/ladder/ceaw
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