Review On Avencast: Rise of the Mage »
Authored by Surida on 2008-01-26 08:26:29
Story is par for the course for a traditional role-playing game. You play a young wizard studying at the magical academy of Avencast, sort of a Hogwarts rip-off set in the usual D&D-style fantasy world. There is very little in the way of initial character creation. You just type in a name and go at it, later using skill points from leveling up to augment traits and select spells. The Harry Potter atmosphere is limited to the opening chapter of the game, too. The tale slides headfirst into derivative territory about saving the world from demons right after you prove your wizardry skills by clearing out a crypt and run errands for a few select professors. At least the voice acting is adept for a non-English game (ClockStone is based in Austria), and considerable storytelling flair has been added through the dramatic, sepia-toned artwork used in cutscenes.
Given all of the above, you would expect Avencast to play like the usual dungeon crawl. But here's where the game takes a little walk on the wild side. For starters, combat has been enhanced with dodge maneuvers. Instead of click-killing all of the skeletons, ghosts, giant crabs, golems, and other beasties that the game throws at your humble mage, you roll and tumble through battles with double-presses of the WASD keys. Most enemies have ranged attacks, too, and do a lot of damage in short order during melee combat, which prevents you from playing Conan and hacking your way through the monstrous mobs. Instead, you generally bounce around like an acrobat, avoiding projectiles like flaming skulls and boulders while ripping off magical bolts of your own with the right mouse button.
For More Details, Please Visit through the Link:
http://www.gamespot.com/pc/rpg/avencastriseofthemage/review.html
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