Paul Sage Reveals PvP in Tabula Rasa »
Authored by Adrian Beatty on 2007-07-31 07:15:17
One of the major questions in regard to Player vs. Player challenges
in Richard Garriott’s Tabula Rasa is why clans would be battling among
themselves in the first place. After
all, the troops have their hands full fighting off the constant onslaught from
the Bane forces. It would seem that in
order to survive, the members of the Allied Free Sentients would have to unite
and fight together. But even though the
AFS have a common enemy in the Bane, and must fight together to survive, it
does not mean that all of their past beliefs and prejudices will immediately be
forgotten. People of different cultures,
different religions, and different belief systems have fought amongst each
other since the beginning of human civilization. The soldiers of the AFS may have to fight
together to survive, but that doesn’t mean they all have to like one another to
do so. That is the foundation that we
chose to build the Wargame system in Tabula Rasa.
It was important to us in developing the PvP system in
Tabula Rasa that the approach we took allowed for players to voluntarily take
part in PvP, yet still allow for players to engage in the surprise type of
ambushes that makes large scale PvP so exciting. As a result, we took a multifaceted approach
to the PvP in the game.
There are two basic types of PvP in Tabula Rasa. The first of these is called Wargames. Wargames can be conducted by individual
players wishing to “duel” each other, or as squad based challenges where two
teams square off against each other.
These are meant to be short, consensual affairs that only last until the
battle is over, or one of the two sides surrenders. They are not persistent events like Clan
Wars, which I will discuss in a moment.
During a wargame, players will have the opportunity to
challenge one another and decide, after viewing a summary of the other participant’s
stats, whether or not to accept the challenge.
While on a squad, only the squad leader can offer or accept a challenge
to a wargame. Once engaged, the wargame
will last until one side wins or surrenders.
But, the players should remember that these skirmishes are taking place
in the middle of an intergalactic war.
So, if the players happen to come under attack by enemy forces, they can
still be attacked and killed, at which time they would lose the wargame. Those are the breaks for fighting within the
AFS ranks in enemy territory.
and it was it was a bit dangerous to walk around. That is the experience that players choosing
to participate in Clan Wars will find in Tabula Rasa.
Another thing I think is unique about the way PvP is being
handled in Tabula Rasa is that there are a variety of ways a player can take
part in it, and there is something for everyone, even those who are not hard
core. For example, if a player doesn’t
want the experience of always being a target for another Clan, but still wants
to challenge his fellow players once in a while, he can take part in either an
individual or a squad based wargame.
Likewise, if that same player eventually decides he wants to take part
in a Clan War, they aren’t forced to start a new character on a dedicated PvP
server. All they have to do is join a
PvP clan. Then, once they have had their
fill of PvP, they can leave the guild and not have the constant risk of being
attacked looming over them.
I feel that the dynamic nature of PvP in Tabula Rasa is what
sets it apart form other games. And it
lends itself to additions and variations in the future, like wagers, “Capture
the Flag”, and other player driven developments. There is truly something for every level of
player in Tabula Rasa in regards to PvP, whether you are looking for a one on
one challenge or to be a part of a full epic battle between rival clans. Or, you can choose not to participate in PvP
at all. As we developed our PvP in
Tabula Rasa, the key focus was choice; creating a system that allows players to
choose how to play the game so it is most enjoyable for them, and to engage in
PvP the way they want to.
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