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Developer
Valve Software
Publisher
Valve Software
ESRB
RP
Genre
Other

Team Fortress 2 [PC] for PC - Team Fortress 2 [PC] for PC Game - Team Fortress 2 [PC] Computer Game

Major Updates for Team Fortress 2 Coming Tomorrow »

Authored by Surida on 2008-02-15 10:06:56

The Specific change include:

Source Engine

    * Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
    * Optimized some particle systems to improve performance on some hardware configurations
    * Player stats are now sent up as they change, rather than when the player dies
    * Improved playback of sub-frame sounds
    * Fixed a crash caused by alt-tabs during map load
    * Eliminated unnecessary temporary memory allocation in scenefilecache


Team Fortress 2

    * Badlands released
    * Changes to Dustbowl
          o Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
          o Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
          o Fixed a gap behind stage 1, cap 1 house
          o Fixed a high perch on stage1 cap1 house roof
          o Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
         o Fixed a few places where rockets/demoman pipes could pass through non-solid models
          o Sealed up a gap over stage1 lower startgate
       o Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
    * Changes to Capture the Flag Well
          o Fixed trains not starting on map spawn
          o Removed cap association from red spawns that were spamming console
    * Changes to Granary
          o Removed spawn timing advantage from the middle (from -3 to 0)
          o Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
          o Fixed a few places where players could get stuck between containers and silos
          o Adjusted playerclips on red container that made it appear like players were floating
    * Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
  * Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
    * Added flamethrower "sizzle" sound when the Pyro is hitting a target
    * Updated explosion debris to be a bit darker
    * Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
    * Added ctf_well to the default mapcycle.txt file
    * Added ctf_well to the default motd.txt file
    * Fixed floor tile material type
    * Fixed some weapon damage info missing from TF2 game stats
  * Made some small changes to the Demoman viewmodel that were causing performance problems
    * Added exec'ing a .cfg file on the client when you select a class to play.
    * Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
    * Added server log entry for buildings destroyed by their owner
    * Fixed sentry gun shadows being clipped
    * Updated glass material


SourceTV

    * SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it
    * Fixed Pyro's flamethrower flames not showing up in SourceTV



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