Team Fortress 2 Update Released on Steam »
Authored by Surida on 2007-11-21 11:05:30
The specific changes include: Team Fortress 2
--Changed some networking code to help alleviate the lagouts some clients are experiencing
-- Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description
-- Added DoAskConnect command to serverplugin sample
--Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime,Round_SuddenDeath,Round_Stalemate,Round_Win,Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length
--Server log entries for Round_Win and level changes will now detail the team scores and player counts
--Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value
--Removed some legacy math convars for turning off SSE/MMX
--Fixed terrain collision bug that allowed players to get under the terrain in some maps
--Fixed jump/taunt exploit
--Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup
--Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious
--Fixed an error when updating name of 32nd player on server
--Fixed extra ascii 0x01 character at the beginning of " connected" console spew
--Fixed a bug that could cause a slight delay on engine startup
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