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Developer
Eternal Silence
Publisher
Eternal Silence
ESRB
RP
Genre
First Person Shooter

Eternal Silence [PC] for PC - Eternal Silence [PC] for PC Game - Eternal Silence [PC] Computer Game

Eternal Silence 3.1 Released »

Authored by Deborah Willis on 2008-06-25 11:45:18

A patch for Eternal Silence 3.1 has been released.  It fixes the gameplay and balance problems we uncovered in 3.0 and is certainly a must have update. Eternal Silence also released its first custom map this week: cp_warpath.
It's an infantry only map which brings intense infantry combat into our map lineup.

Full 3.1 change log:
[ADD] - Added mine dropper to bomber gunner. Allows them to lose fighters.
[ADD] - Added a button above the gunship spawn so you can spawn at your home base at all times [ADD] - Added Target last attacker control [ADD] - Added cl_crosshair_inf console commands to customize crosshair size and color [ADD] - Customizable phase time on per-map basis (see worldspawn)
[ADD] - Players now get points for killing nukes [FIX] - Optimized lighting effect for napalm projectiles [FIX] - Dead capital ships no longer render their hangars.
[FIX] - Anti-desertion actually works now [FIX] - Gunships no longer give "Land Here" objective when hangar is locked [FIX] - Passengers now hear incoming missile warnings [FIX] - Commands for targeting enemies no longer include missiles [FIX] - Ship cannons fired indoors are easier to hit with.
[FIX] - Bombers now appropriatly get damage from their own bombs
[FIX] - Removed UTF corvette hole
[BAL] - Reduced grenade launcher damage by 25%
[BAL] - Reduced grenade launcher clip from 5 to 4
[BAL] - Increased bomber damage by 50%
[BAL] - Increased bomber range slightly
[BAL] - Removed bomber movement limitation while charging
[BAL] - Decreased flamethrower range by 40%
[BAL] - Decreased flametrap duration and size by 50%
[BAL] - Changed the way subsystem capturing functions to disable spawns quicker during a battle
[BAL] - Evened capital ship damage so attackers won't lose by default
[BAL] - Reduced Interceptor and Heavy Fighter ammo to make them more dependent on rearming
[BAL] - Increased attack phase time
[BAL] - Decreased Swarm Missile Range from 500 to 420
[BAL] - Increased NGM Fighter HP to make it more competitive (450,280) to (550,300) [UTF = (500,280)
[BAL] - Increased gunship gun firing rate



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