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Developer
Massive Ent
Publisher
Sierra Entertainment
ESRB
RP
Genre
Real-Time Strategy

World in Conflict [PC] for PC - World in Conflict [PC] for PC Game - World in Conflict [PC] Computer Game

World in Conflict- Updated »

Authored by Surida on 2008-02-15 10:03:54

This is the sixth update for World in Conflict, focused primarily on balancing and several new features like enhanced server filters, enhanced "Play Now" functions and a feature to hamper clan smurfing. There are also several additions and enhancements to the various communications tools featured in the game.

    New features:

    - New server list filters added, Rank Balance (Any, Rank Balanced, Not Rank Balanced).
    - New server list filters added, Game Mode (Any, Domination Only, Assault Only, Tug of War Only).
    - Some settings are now forced on Ranked Servers.
    - Implemented features to prevent clan smurfing.
    - Made all text messages more intelligible through better screen placing and color.
    - Added visual travel directions on some Tactical Aid markers.
    - Added a feature where player units are high-lighted when using VOIP.
    - Added text and sound warnings when doing damage to teammates.
    - Improved the alias functionality, making it possible to bind a specific key to a specific tactical aid and much more (see this post for details).
    - Changed the default colors available in "Set Player Color" (see this post for details).
    - Changed behavior for the mode Special Abilities. Activating it twice via the keyboard shortcut will no longer abort it.
    - Added ability to define your own colors in "Set Player Color".
    - The Options for "Play Now" has a new direct shortcut under the "Play Now" button.
    - "Play Now" will default to Rank Balanced Domination Only servers, this can be changed in "Options>Massgate".
    - Added an option to change camera height in "Options>Controls>Camera Maximum Height".
    - Added name of current server to end screen.
    - CheckMouseDown function added to python modding interface (mod specific).


    Units and balancing:

    - All out-of-role unit costs have been reduced.
    - Increased cost of the Laser Guided Bomb Tactical Aid for all roles.
    - Heavy Anti-Air Vehicle now gives 40% more score when killed.
    - Heavy Anti-Air Vehicle view range and fire range decreased.
    - Heavy Attack Helicopter fire range and special ability fire range decreased.
    - Heavy Attack Helicopter rocket accuracy decreased.
    - Medium Anti-Air Vehicle fire range decreased.
    - Medium Anti-Air Vehicle accuracy decreased.
    - Light Tank cannon damage increased.
    - Updated hit boxes for USSR Transport Truck.
    - Tweaked Tactical Aid marker behavior to make the rotation more responsive.
    - Tweaked the auto team balance feature to start earlier.
    - Tweaked do_quarry to fix incorrect path-finding in several places.


    Bug fixes:

    - Fixed a bug where Tactical Nukes sometimes wouldn't make Command Points go neutral.
    - Fixed a bug where infantry in houses would not always auto-acquire targets.
    - Fixed a bug with Reinforcement Menu sometimes not closing correctly right at the start of a game.
    - Fixed a crash bug on "Mission 1 - Invasion" of single-player.
    - Fixed a bug on do_xmas where a bridge would become impassable after having been blown apart and repaired three times.
    - Fixed a bug that made texture streaming sometimes fail on single core computers resulting in low resolution textures.


If you want any of those other languages, check the File Library clicking Here:             http://games.internode.on.net/filelist.php?app=447&menu=1



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