Universe at War: Earth Assault - Patch 3 Released »
Authored by Surida on 2008-06-10 11:10:14
General Changes:
* Implemented Interoperable cross-play between Xbox and PC players in Ranked, Quickmatch and Conquer the World modes.
* Team voice chat fixed so that communication between players is on a team basis during tactical combat.
* Fixed an issue where difficulty for Achievements was not being tracked correctly resulting in cases where Achievements might not always unlock.
* Fixed an issue where the Corruptors would not fire on enemies within their attack radius.
* Fixed an issue where Defilers would walk in place if the Project Radiation ability was targeted to close to them.
* Fixed an issue where Collectors would stop collecting because they were trying to reach resources outside the playable area.
* AI players are now added to custom multiplayer sessions with unique color and team settings.
* In replays objects should no longer be tinted as if under the fog of war.
* Implemented a quality of service check for multiplayer games to improve game matching, especially in Conquer the World mode.
* Fixed an issue where Altea's aura would not un-phase enemy units.
* Fixed an issue where Avengers would take zero pop-cap.
* Fixed an issue where cloaked units that have been in the sight radius of a Sight-linked unit loose their ability to cloak until Sight link is removed.
* Fixed an issue that was having a Conquer the World player leave the session if the other player disconnected BEFORE the stats results could be reported, preventing the player who remained connected from getting the win.
* Fixed an issue where the light/dark mode was not properly reset during a tactical battle restart.
* Fixed an issue where units selected in a group would not respond to orders if some were locked down by a Hacker.
* Forged Alliance Achievement Renamed to Peacebringer. Requires the player to defeat 2 ranked game or CTW opponents on the opposite platform.
Xbox 360 Specific Changes:
* Performance optimizations.
* Fixed a random game freeze issue related to particles.
* Fixed a random game freeze related to voice chat.
* Fixed several Out of Sync issues, including a high-latency issues which would cause the game to go OOS instead of correctly waiting for players.
* Added Guard mode to the special ability carousel.
* Added Patrol mode to the special ability carousel.
* Fixed an issue where network selection lag would cause the carousel to never come up.
* Fixed an issue where the build queues selected from the Command carousel would randomly disappear in battle.
* Fixed an issue with paint select decal selecting units outside its radius.
* Mirabel now plays her unit responses.
* Fixed an issue with Foo cores not adhering to double-click movement rules.
* Fixed an issue where Hackers were able to be built without the Science Center.
* Fixed the invisible radar map issue in the Novus Homeworld tutorial.
* Fixed an issue where the A button might appear behind something in the Novus patch menu.
* If saving a replay to a full memory unit an appropriate error message is now displayed.
* Players can no longer incorrectly bring up the pause menu at the battle end screen.
* Multiplayer is now properly paused when the Battle End Screen is activated after the game is over, so you don't get continuing sound and rumble effects.
* Fixed an issue that was causing the skirmish lobby to force the pop cap *UP* to 60 if you added 3 AI even if your chosen pop cap was less than 60.
* Fixed an issue where the Y button prompt appears off the Radar Map and fails to function when maximum build cap is reached.
* Fixed an issue with accepting an invite while the attract movie is up.
* Fixed issue with white texture showing up for the neutral detection array's scan pulse ability.
PC Specific Changes:
* Added Patrol mode via hotkey: Ctrl+A
* Added progress bars to display unit/upgrade production in tactical and global modes.
* Added multi-threaded support for systems with multi-core processors providing a large performance increase on those systems.
* Research now available in Single Player Campaign.
* Fixed an issue where using a laptop with a touchpad containing a horizontal and verticals scroll touch option would break the mini-map.
* Fixed an issue where the help text would display off screen.
* Fixed an issue where dropdown text would get cut off at extremely high resolutions.
* Fixed an issue where tooltips for the capture ability would give an incorrect time.
* We now hide the Private Game combo box when hosting, so you must make the decision about hosting a private game when you first create the session ... you can't change your mind later.
* Fixed an issue which was preventing disconnected game notices from ever being displayed.
* Game now pauses when LIVE dialog screen is up.
* Fixed an issue which was causing multiplayer games from ending properly if the game was minimized when the battle ended. In Conquer the World this could prevent a player from being awarded a territory in some cases.
* We now check save files to make sure they haven't been corrupted on the PC.
* Fixed an issue where the game would crash when holding ALT key while loading and saving a game.
* Fixed an issue with the research tree and other menus closing intermittently while in a MP game.
Novus Balance Changes:
* Hackers now autonomously lock down targets in range.
* Constructors now repair 14% faster.
* Increased Constructor’s FOW reveal by 20%.
* Reduced Constructor’s build time from 18 to 13 seconds.
* Reduced Constructor’s price from 650 to 500.
* Increased Constructor’s crush defense from 10 to 30.
* Increased Founder’s Prowess health from 900 to 1100.
* Increased Founder’s FOW reveal range in Prowess mode.
* Increased Founder’s health from 500 to 650 in performance mode.
* Decreased Vertigo’s FOW by 10%.
* Increased Vertigo’s health from 700 to 775.
* Increased Vertigo’s guard radius by 15%.
* Increased Mirabel’s base weapon damage by 20%.
* Decreased Mirabel’s Snipe recharge from 55 to 52 seconds.
* Increased Mirabel’s missile damage volley by 10%.
* Increased Mirabel’s missile speed by 10%.
* Decreased Mirabel’s missile range by 25%.
* Increased Amplifier’s movement speed by 10%.
* Changed Amplifier’s armor from light to heavy.
* Decreased Amplifier’s global cost from 450 to 400.
* Decreased Amplifier’s tactical cost from 900 to 800.
* Decreased Amplifier’s build time from 28 to 26 seconds.
* Increased Amplifier’s guard range by 15%.
* Increased Amplifier’s crush from 6 to 21.
* Increased Field Inverter’s FOW reveal by 15%.
* Decreased Field Inverter’s global cost from 600 to 500.
* Decreased Field Inverter’s tactical build time from 30 to 28 seconds.
* Increased Field Inverter’s guard range by 25%.
* Increased Field Inverter’s shield mode walk speed by 25%.
* Increased Field Inverter’s damage by 15%.
* Decreased Hacker’s speed by 15%
* Increased Hacker’s guard radius by 20%
* Increased Hacker’s cost from 500 to 600.
* Decreased Hacker’s max targeting range on lockdown ability by 15%
* Increased Ohm’s max attack range by 25%.
* Increased Ohm’s run speed by 10%.
* Increased Ohm’s health by 15%.
* Increased Ohm’s guard radius by 20%.
* Decreased Corruptor’s cost from 600 to 500.
* Increased Corruptor’s guard radius by 20%.
Hierarchy Balance Changes:
* Increased Kamal’s health 900.
* Decreased Kamal’s FOW reveal by 20%
* Increased Nufai’s health from 700 to 750.
* Increased Nufai’s guard radius by 15%
* Increased Defiler’s cost from 775 to 850.
* Increased Defiler’s build time from 26 to 30 seconds.
* Increased Defiler popcap from 3-5 (updated)
* Increased Saucer’s guard radius by 10%
* Increased Saucer’s popcap from 3 to 4.
* Decreased Saucer’s build time from 30 to 28 seconds.
* Decreased Saucer’s cost from 825 to 750.
* Increased Saucer’s speed by 10%.
Masari Balance Changes:
* Decreased Light Mine damage by 50% for standard and upgraded figment mines.
* Increased Charos, Zessus, Altea and Disciple’s guard radius by 15%
* Increased Zessus’ health from 800 to 850.
* Decreased Altea’s walk speed for both light and dark modes by 15%
* Increased Altea’s health from 600 to 725
To download this patch, please follow this link:
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