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Return of Warrior
Posted: Nov 13, 2009, 08:40:21
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CIB Net Station is proud to present to you Return of Warrior
which will be launched this coming December 2009. You can now enjoy your
holidays and battle your friends for fame and glory in Return of Warrior. Be
prepared to return to the battlefield in December 2009!







Game Name :Return
of Warrior



Genre :3D
MMORPG



Publisher :CiB
Net Station



Website : http://row.cibmall.net/



Facebook :


http://www.facebook.com/apps/application.php?id=353640270696
















ROW is developed under a 3D environment that allows players
to create their own character, define its role, do battle with it, and much
more in a virtual world. No longer do players have to face monotonous
individual games but they can now interact with thousands of other players from
all over the world and undertake the adventure of a lifetime together.







Human Classes







Warrior















Warriors are the most physically dangerous of all the Human
classes. Like the Ak'kan Attacker, Human Warriors are fast, accurate, and
deadly, and appear to have no upper limit to their ability. Warriors are the
best damage dealers in the game, for their ability to learn Dual Wield Mastery
allows them to wield two weapons at a time.







However, they pay a price for this power. Warriors cannot
bear defenses more powerful than a Buckler. Their HP will always be low, and
they must always remain vigilant against opposing magic users because of their
inability to carry a shield.







Defender















Defenders are the protectors of the Human nations. They
believe that the best offense is a good defense, and so they have the highest
HP of all Human classes. They can also receive extra HP and defense from
carrying strong shields. They gain STR and CON stats equally over time, so they
can defend themselves against surprise attacks, and they deal mighty offensive
blows as well.







This resilience comes at a price, however: they are
generally slower and less accurate than the Warrior, and the emphasis they
place on defense, the weaker their attacks.







Assassin















Assassins are the fastest of all the classes, Human and
Ak'kan alike. They rely on speed, stealth, and a devastating first attack.
Their up-close offensive power is excellent. They are, however, doomed when
immobilized. Their low HP and defense make them easy targets, and those who
choose this class are advised to use caution.







Assassins do the most damage when their STR is high, but
their speed is greatly lower than an Assassin who focuses on DEX. Finally,
Assassins with a balanced STR and DEX may have a high survival rate, but are
relatively weak fighters.







Archer















Of all the classes, both Human and Ak'kan, Archers are the
most versatile of fighters. They can fire shots at long range, and are nearly
as excellent when closing in on their enemies. Like the Assassins, Archers are
most vulnerable when trapped. Their low HP and defense make them easily
neutralized targets when they are immobilized. The damage dealt by their long
range weapons depends primarily on their STR stat.







Archers that focus on developing their STR will cause more
damage, while Archers that increase their DEX stat will see enhanced speed and
skill level.







Sorcerer















Sorcerers generally attack from afar, using powerful
elemental spells to bring down their opponents. Though they can wield a dagger
in close combat by increasing their DEX stat, they lose much of the punch of
their spells, which depend primarily on INT.







Sorcerers who focus on DEX improve their chances of
survival, and not much else. If they do not pay careful attention to their INT
improvements, they may find themselves unable to use the most powerful magic
spells.







Enchanter















Enchanters are the supporting specialists of the Mage class,
specializing in protective spells and long-range attacks to demoralize their
enemies. They are especially formidable when equipped a staff specially
enchanted to increase Magic.







Enchanters are extremely vulnerable in combat. Even those
who focus on DEX are in danger.







Cleric















Clerics are often considered a support class, though their
broad range of ability makes them effective solo adventurers. Their physical
attacks are relatively weak, but their spells compensate greatly. They become
even more dangerous when they join a party with adventurers who can deal great
physical or magical damage.







Some Clerics focus intensively on their CON, because it
provides an increased damage bonus and defensive powers. Further, a higher WIS
allows them to support more party members with higher skill level.







Priest















Priests tend to take a secondary role in most combat - they
support their party through protective blessings and recovery spells rather
than take part in battles. This is not to say they sit passively on the
sidelines: they have an excellent array of armor and strengthening spells, and
though they do not possess any powerful primary attack skills, they are still
opponents to be reckoned with.







Priests who focus on their CON value have powerful defensive
abilities, while those who focus on WIS are stronger on the offense with higher
skill level.











Ak’kan Classes







Attacker















Of all the Ak'Kan Combatants, Attackers are the most
physically aggressive and dangerous. As their STR increases, so do their
accuracy, evasion, and speed - and they can deal fatal blows in combat faster
than their brethren, the Templars. There appears to be no limit to their power.
Utilizing special "Skill Arms", ancient technological devices that
enhance battle skills, amplifies their deadly combat skills.







Their great strength compensates for a low HP. They cannot
bear shields, making them far more vulnerable to physical attacks.







Templar















Templars are the shield-men of the Ak'Kan, walking
fortresses who grow ever stronger in direct relation to their CON. Each time a
Templar levels up, he automatically gains CON - his HP is inherently high
enough to match the Human Defender. Unlike other male Ak'Kan, Templars can
significantly improve their defense by utilizing special "Guard
Arms".







Because they focused on protection rather than destruction,
a Templar's accuracy, evasion, and speed are quite low - and the stronger they
are defensively, the weaker their offense.







Gunner















Gunners are the long-range support for Templars and
Attackers, a living artillery barrage. Although they are fairly weak in close
range combat, they are immensely powerful from afar when they fire their Gun
Arm, as long as they remain free from enemies with the Net skill.







Gunners that focus primarily on enhancing their DEX stat
will prefer to utilize a "hit and run" strategy, while STR focused Gunners
can utilize a "turret" type strategy.







Rune Officiator















Rune Officiators rely on powerful elemental spells in
combat, generally preferring to work their magic from afar. Some choose to
focus on close combat by increasing their DEX, but the most effective Rune
Officiators rain destruction on their enemies via magic.







Rune Officiators do gain some survival benefits from
increased DEX, but they must choose between these benefits and the most
powerful spells available to their kind.







Life Officiator















Taken alone, Life Officiators may seem weak, but when paired
with another Officiator or Ak'Kan warrior, they become fearsome indeed. They
return life to their allies and can immobilize enemies, allowing their allies
to crush their foes with ease.







Life Officiators can increase their life expectancy by
increasing their DEX, thus causing Defense, HP Max Value, and HP recovery to
rise. Like Human Clerics or Priests, the Life Officiators' WIS grants bonuses
in their powerful skills, and their DEX gives them physical attack defense
bonuses.







Shadow Officiator















The Shadow Officiators are the assassins of the Ak'Kan -
silent, deadly, and blindingly fast. They have excellent offensive powers in
close range combat, and are at their best when attacking from a position of
stealth.







Like the Gunner, they must be wary of traps - when they are
immobilized, Shadow Officiators are especially vulnerable. A Shadow Officiator
must choose between STR and DEX: A high STR increases her devastating damage,
while DEX-based Shadow Officiators are fast, more skilled survivors.







System Requirements















Stay tuned for more updates!
Last Edited: Nov 30, 2009, 06:28:44
Re: Return of Warrior
Posted: Nov 13, 2009, 08:42:56
Quoted Reply
-Reserved-
Re: Return of Warrior
Posted: Nov 13, 2009, 08:43:31
Quoted Reply
-Reserved-
Re: Return of Warrior
Posted: Nov 17, 2009, 03:02:41
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ROW has several quest-based missions for players to
complete. These quests vary for each race and difficulty for each quest
gradually increases as the player advances. The quests range from gathering
ingredients to defeating huge bosses. Players can party with other players in
order to complete these quests, giving it a realistic MMORPG adventure effect.
Re: Return of Warrior
Posted: Nov 19, 2009, 02:53:59
Quoted Reply




ROW players start off at Level 1, with minimal skills and
abilities, but over time they gain experience points, through achievement,
which allows them to advance to Level 2, and beyond. As ROW players advance to
each level they discover new and stronger skills, which assist them in their
ability to try and survive during all encompassing battles against powerful
monsters. In the game, players can choose from 14 classes, between 2 races then
explore the many exotic locations within boundless miles of terrain and virtual
real estate.
Re: Return of Warrior
Posted: Nov 19, 2009, 19:20:14
Quoted Reply
looks kill and I do like the assasin class. but you kind look more of a spammer advertiser to me.
Re: Return of Warrior
Posted: Nov 20, 2009, 03:10:58
Quoted Reply
Sorry if you think this way

I'm just promoting my game and spawnpoint is a well known site for gamers
Last Edited: Nov 26, 2009, 04:56:17
Re: Return of Warrior
Posted: Nov 23, 2009, 04:53:37
Quoted Reply




There are two modes of control in ROW which are Keyboard
Mode and Mouse Mode. Modes can be changed by pressing the ESC button.







In mouse mode, a player just need to left click a monster
and the player will continuous strike the monster with melee attack until it is
defeated.







In keyboard mode, a player needs to left click for a single
attack or hold down the left click for continuous melee attack.







Humans and Ak’Kans have developed special unique skills to
aid them.







The action is fast and furious as you battle lowly creatures
to huge behemoths in fantastic 3D landscapes. Use of special combat skills and
magic spells is simple and intuitive, giving you complete flexibility in your
combat strategy.
Re: Return of Warrior
Posted: Nov 26, 2009, 04:55:27
Quoted Reply
We would like to announce that we've changed our facebook to

http://www.facebook.com/apps/application.php?id=353640270696
Last Edited: Nov 30, 2009, 06:28:00
Re: Return of Warrior
Posted: Nov 30, 2009, 08:15:32
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Ak’kans can now ride Trained Iguanadon at level 30. Equip
the item on Cape slot and press P to mount or dismount.







Humans can now ride Trained White Tiger at level 30. Equip
the item on Cape slot and press P to mount or dismount.
Re: Return of Warrior
Posted: Dec 2, 2009, 10:53:26
Quoted Reply
We will be having a lucky draw event from 4th
December 2009 through Facebook.







Event signup will be available at Facebook and only eligible
for fans. To join the event, please click “Go to Application” and fill in the
details.







First prize is an IPOD Shuffle, second prize is a thumb drive
and lastly third prize is CIB Mall RM30.00







Winners will be announced in both Facebook and CIB forums.
Re: Return of Warrior
Posted: Dec 8, 2009, 02:36:13
Quoted Reply








Click to check the wartime schedule and click
“Participate” next to Statue War to join a war.







Players who participated in the statue wars will receive
stars based on the number of statue wars they joined or/and medals based on the
number of the captured Statue of Honor during the war.







Join statue wars consecutively to receive up to 5 stars
which is the maximum number of stars a player can receive. A star will
disappear if a player skips a war. A player with stars has a (number of stars x
5) percent chance of acquiring 'Lucky' titled items.







Special Medal Stores at Tessetio (Human) and Unite (Ak'Kan) are
selling precious items that can't be purchased with gold.
Re: Return of Warrior
Posted: Dec 9, 2009, 03:36:59
Quoted Reply
Have anyone started to recruit members yet or planning to do
so soon?







My advice would be to start early so that you will have
enough members to start ROW with as well as to war together with.















Above is how a guild logo will look like and remember to
pool gold to create a guild logo!
Re: Return of Warrior
Posted: Dec 23, 2009, 07:02:47
Quoted Reply
ROW Beta will be available on 5th January 2010

We will be rewarding our beta players by running exciting beta contests and events.

Stay tuned for more information
Last Edited: Dec 28, 2009, 07:31:31
Re: Return of Warrior
Posted: Dec 26, 2009, 23:21:26
Quoted Reply
Looks interesting. However, it sounds so much like many other MMORPGs out there. What exactly makes this one unique?
Re: Return of Warrior
Posted: Dec 28, 2009, 02:59:32
Quoted Reply

Quote:
Looks interesting. However, it sounds so much like many other MMORPGs out there. What exactly makes this one unique?

The PvP aspect is massive and players from both races will compete to win wars
Re: Return of Warrior
Posted: Dec 28, 2009, 21:33:02
Quoted Reply
I see. Would explain further please. Details such as how many people per. PVP. What kind of PVP, are there going to be different game types for PVP (i.e. capture the flag, territories, etc.).
Re: Return of Warrior
Posted: Dec 29, 2009, 02:31:47
Quoted Reply

Quote:
I see. Would explain further please. Details such as how many people per. PVP. What kind of PVP, are there going to be different game types for PVP (i.e. capture the flag, territories, etc.).

I'll be glad to explain them to you.


There will be guild war and statue war where players have to take control of certain objectives.


And there is also open PVP where players from opposing race can combat each other
Re: Return of Warrior
Posted: Dec 31, 2009, 03:43:30
Quoted Reply
Countdown to R.O.W. Close
Beta: 5th Jan 2010!







The era is chaotic, the
people are barbaric, and invaders intend to defeat us…..Wisdom is needed now
more than ever! Follow us on 5th Jan 2010, and get ready to be
victorious!







R.O.W., a brand new 3D MMORPG
with strategic game modes and historical background, is now on the way to the
glory! Close Beta of R.O.W. will start
on 5th January 2010 (Tuesday),
stay excited and prepare to explore the battlefield!







The Trickiest Strategies Ever, only in ROW!



Return Of Warrior (ROW) is one of the few MMORPGs that is
presented in a magnificent 3D world. Chaotic atmosphere, chivalry spirits, and
tricky battle strategies are the main characteristics of ROW world. Players are
allowed to create unique character, assign a suitable role for themselves, and
start the war. Immersive and interactive game modes will lead the players to
brand new battle experiences!















Here are some of the main
features of Return of Warrior:











Players team up to battle epic bosses















Ak’kan will get to ride the intimidating Iguanadon mount















Humans will get to ride the fierce White Tiger mount















Engage in superb PvP warfare and bring glory to your side!







Return of Warrior! Surf http://ROW.CIBMALL.NET for more information.


Re: Return of Warrior
Posted: Jan 1, 2010, 02:10:11
Quoted Reply
Would explain a little further on the PVP subject? The information you have given, and is on the site, is pretty vague. Thx :D
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