Forum Home > Non-Gaming > General Discussion > The Problem with CrackHouse
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The Problem with CrackHouse
Posted: May 25, 2010, 20:24:01
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If there's one problem with the Crackhouse server, it's the players. I know, it's kind of a generalization: putting them all into one category and slapping a label on them as a whole, but that's what I'm doing. You can analyze your own playstyle on the server and remove yourself from the category if you wish, but you're starting there.

If you're in disagreement with me, spend twenty minutes on the T-side with more than 15 people playing on the server. The problem originates with your team's inability to act as such: a cohesive, fluid, unity - you know, a team. They pretend it's all for one and none for all, except those who are actually playing the game properly. They state, "Why didn't you allow me to knife him?" and "I could have killed him had you let me;" yet their backs are turned and they offer no gratitude. But that's none of my business, they can be rude and obnoxious if they choose - it's only when their actions get me killed that I'm really ticked. For example, when your team is performing and moving forward as one in the back fenced area and a CT jumps in and knifes you - This shouldn't happen. Where'd my team go? Oh yeah, they buggered off and are now attempting to hop in through ground floor windows from the ground. How daft can you get? If it doesn't work the first time, stop trying and move on.

I don't mean to sound selfish, but it's quite a nuisance when, in a team game, your teammates are more for show than for assistance. Pro-Tip: if I'm pinned and you run by me, thanks! Your stupidity has proven effective and you've been baited. Thanks for the free kill.

The second reason has a lot to do with the first. Shouldn't it be simple to hold your own team's roof? I mean, a ladder and a half isn't that hard to defend. Even if the opposition should grace your roof with their footprints, it's not that hard to get them off. You do have guns, you know. Actually, I'm going to merge this in with the first reason and continue on with the real second reason: "knife rounds out back, everyone, don't shoot."

Ok! I'll just give up kills for the sake of your silly little game that only one third of the server is participating in, no problem! Not only that, but you're literally commanding me over the internet to "not shoot you, you're knifing!" - scary stuff if you ask me. Being an admin, Crackhouse is already a heavy load as is, I really don't need the added task of dealing with the people screaming, "ADMIN, BAN THIS ******." Chill out, dude, it's just a kill - besides, it was the admin who killed you in the first place. Perhaps you should go cook something if you like playing with knives so much...

The third reason is the obvious one: the idiots who camp Neutral Roof with an AWP and scream "owned" over their mic every time they kill someone. Congrats.

I'm not going to further elaborate on that point, I'm not complaining. It's a free world and you can choose where you're going to camp and which gun you're going to camp with; it's not my problem that you chose the easiest route or the easiest team. This brings me to reason five: I'm always on T.

You know why? Because I swear I'm the only one who uses the "Autojoin Team" button. Everyone else is asking their computers politely to "Go faster so I can be on CT" as the map refreshes. What miffs me the most is when the teams are stacked as is and someone joins and decides that CT is the right team for them. What planet were you born on and why are you choosing that side? The former has nothing to do with my argument, I was just questioning their heritage. Perhaps the Top Ten would be a vastly different story if some of those people would try out T once in a while. My power is limited and once I had the audacity to ask someone to join the Terrorists to which one responded, "G.F.Y." - Thank you kind sir, this is a game on the internet and this is serious business, your credo would be jeopardized should you join Ts. (Oh, and I kicked him... just to make things clear)

Drifter, this one's for you. The autoteambalance-thingy-ma-jigger is there for a reason, no? I know he likes cookies, but he didn't just make it for *ahems* and giggles (I think). So, when the switcher does its job and decides that you're on the wrong team, you should stay on that team... Unless of course you're worried that someone might get the wrong message and think that you're out to get them and starts screaming - what kind of excuse is that? So, in an open letter to Crackhouse participants, I present you with the following:

*Ahem*

Dear Players,

If you are to be switched by the automatic team balancer, please do not move back to the team you got switched from - you were switched for a reason.

Thanks.

Next point - the complainers. We all know it happens and we all do it. But those that push down their mic button just so that you can hear their displeasure when you kill them is obscene. Yes, you know I'm going to kill you a lot, I don't need to hear you say that B word every time I do; it's not very pleasant. In any case, I take whatever profanities, obscenities, rudeness or whatever else you can throw at me and I turn it into a healthy dose of compliments. Thank you for those, they are appreciated. Not only that, but complaining about it isn't going to change anything. "killed" is in the past and, most likely if you're complaining, in the future for you. Also, if I just wrecked your face with an AK in the back alley, don't come rushing back in with a Compact expecting me to be serving tea from a golden platter while doing handstands - you bet your now non-existent face I'm going to be waiting for you again. Remember? You're predictable, just like the rest of the players.

Now I've played on SpawnPoint long enough that I can instantly recognize the play styles (or just the figures) of a lot of regulars. I remember being able to discern whether KillJoy was on under an alias in GunGame just by the way he moved and by the character he always chose - but that's GunGame, this is Crackhouse. People there just don't learn. I'm not sure if that's just how they think or if that's how they play, but it's not working. I'm getting four kills on your for every time you kill me, how, mathematically, does that work out in your favor? For this, I'm thankful, but sometimes it what they do that ruins the experience for other - you know, the ones that have the tendency to drop the big word or blast the music... it's rather annoying and I really hate it when I'm forced to stop playing because some idiot can't hear me over his music that he's blasting through his mic.

But I digress, these are merely an opinion formulated over the course of two years at SpawnPoint. I'm rather sick of having to rely on only myself in a game designed for team play. Even in DeathMatch, the team-styled game is in effect. Why else do you think that you're unable to kill, wound or otherwise destroy those who are similarly dressed as you? It's this key fact that I think separates the good players from the mediocre and, in time, the bad players. Those who, although alone, possess team traits will ultimately get the best score and have the most fun and those who decide that jumping out the front window into a party of CTs will have their own fun... spawning repeatedly.

P.S. Debs, Phil - can we talk?
Last Edited: May 25, 2010, 23:18:46
Re: The Problem with CrackHouse
Posted: May 25, 2010, 23:09:56
Quoted Reply
Oh, and I'm formulating a few tips, tricks and... well, ideas on how to fix the server. I've talked/I'm talking to Drifter and I think we're on the same page with a few points.

Check back later meaning ... there's no specific release date.
Re: The Problem with CrackHouse
Posted: May 26, 2010, 00:52:31
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When you say "fix" the server?

I never really personally saw it to be broken in the 1st place. Yeah, People always went CT instead of T (i'll admit, i'm one of them) and yes, At time when i didn't have a choice in the matter of going back to CT (unless you count disconnect and come back in X minutes) It does get kinda annoying for the team who has less players, Or "team players" for that matter.

But the glory in the server the "show offs" in the server get put in their place when the most hated spot (the back alley roof) Became the the cure.
Or eventually, They get put in their place by non-admins sooner or later

Anyhow, tullys.
I (personally) not really up for the whole idea that "fixing" the server idea is really good. cuase heck bro. It's one of our most popular server right behind Assault UK, And why fix what is not broken?
But, I'll say this, auto-team is a bit of an issue, for both CT and T issues.

just my food for thought.
Re: The Problem with CrackHouse
Posted: May 26, 2010, 09:27:36
Quoted Reply

Quote:
When you say "fix" the server?

I never really personally saw it to be broken in the 1st place. Yeah, People always went CT instead of T (i'll admit, i'm one of them) and yes, At time when i didn't have a choice in the matter of going back to CT (unless you count disconnect and come back in X minutes) It does get kinda annoying for the team who has less players, Or "team players" for that matter.

But the glory in the server the "show offs" in the server get put in their place when the most hated spot (the back alley roof) Became the the cure.
Or eventually, They get put in their place by non-admins sooner or later

Anyhow, tullys.
I (personally) not really up for the whole idea that "fixing" the server idea is really good. cuase heck bro. It's one of our most popular server right behind Assault UK, And why fix what is not broken?
But, I'll say this, auto-team is a bit of an issue, for both CT and T issues.

just my food for thought.
I'll attempt to not correct your grammar or your misspelling of my name while answering your post.

If you read the last paragraph, that entire piece you read above was just an opinion, just like yours. And, in time, the "fix it" post will also be an opinion.

From experience, I know that when you change a server, less people will come. But also remember that some people didn't play there because of the current layout, perhaps we'll manage to achieve an equilibrium of leavers and newcomers. Drifter and I discussed it and I think he had some really good points on top of the obvious: fixing/improving the autoteambalancer.

You didn't hear it from me, but upgrades are on the way for that plugin. :)

I'm definitely not going to attempt to enforce camping or AWPing as there's nothing wrong with that, but I am all for improvements if there is any room for them. I can't fix how people play, but I can work towards a server that compliments their play style more and aids the rest of us in enjoying our time.
Re: The Problem with CrackHouse
Posted: May 26, 2010, 10:37:54
Quoted Reply
There was a thread on the auto team select for crackhouse a while ago in the private forums:

http://www.spawnpoint.com/forums/spawnpoint_server_evaluations/44596-server_autoteam_select.html

Crackhouse can be a very frustrating server, for the reasons you listed. It's also a very popular server as it is and as a rule I don't like making big changes to already popular servers, but that doesn't mean we can't try to think up some ways to make it a little more balanced.

Making it auto team select only or making the auto balancer stricter (like blocking people from changing straight back) could be an option, although they wouldn't be some magic solution to all the problems. At best it'd slightly improve the team balance, maybe enough to cut down on the number of frustrated Ts changing to CT. Those determined to play CT will still end up playing CT.

Trying to tell people how to play on DM servers is like herding cats, especially on crackhouse, so camping rules would be out. I know you weren't suggesting that, just saying.

Other suggestions welcome.
Re: The Problem with CrackHouse
Posted: May 26, 2010, 10:44:35
Quoted Reply

Quote:
Trying to tell people how to play on DM servers is like herding cats, especially on crackhouse, so camping rules would be out. I know you weren't suggesting that, just saying.



I win. Can we have camping rules now?
Re: The Problem with CrackHouse
Posted: May 26, 2010, 13:05:21
Quoted Reply

Quote:

Quote:
I'll attempt to not correct your grammar or your misspelling of my name while answering your post.

If you read the last paragraph, that entire piece you read above was just an opinion, just like yours. And, in time, the "fix it" post will also be an opinion.

From experience, I know that when you change a server, less people will come. But also remember that some people didn't play there because of the current layout, perhaps we'll manage to achieve an equilibrium of leavers and newcomers. Drifter and I discussed it and I think he had some really good points on top of the obvious: fixing/improving the autoteambalancer.

You didn't hear it from me, but upgrades are on the way for that plugin. :)

I'm definitely not going to attempt to enforce camping or AWPing as there's nothing wrong with that, but I am all for improvements if there is any room for them. I can't fix how people play, but I can work towards a server that compliments their play style more and aids the rest of us in enjoying our time.


I'll give out my opinions of these "upgrades" if it truely does fix the "problems" in crackhouse. So far i don't think their needs to be any fixing.
But, I'll hold my breath and wait and see before i hand out a grade on the essasy.
Re: The Problem with CrackHouse
Posted: May 31, 2010, 23:34:25
Quoted Reply
So I had this epic post all lined up and then *BAM* browser crashed.

Funny thing is that all along, I had this little voice in the back of my head telling me to save. must've been those damn leprechauns again.

Anyways, epic post attempt #2 coming right up!
Re: The Problem with CrackHouse
Posted: Jun 1, 2010, 16:04:58
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No no no no no NO! No camping rules! That will make adminning a NIGHTMARE. The auto-team select, as I have said before, would be magnificent. I love CT, but if the teams are unfair, I will switch. If console switches me I will stay. If I join and there are people I don't like on CT, I go T. And as far as cooperation and coordinating team tactics in that server, well, thats just not the nature of a deathmatch. Good post though, you hit the nail on the head as far as workinng out the team issues.
Re: The Problem with CrackHouse
Posted: Jun 1, 2010, 17:18:15
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Quote:
No no no no no NO! No camping rules! That will make adminning a NIGHTMARE. The auto-team select, as I have said before, would be magnificent. I love CT, but if the teams are unfair, I will switch. If console switches me I will stay. If I join and there are people I don't like on CT, I go T. And as far as cooperation and coordinating team tactics in that server, well, thats just not the nature of a deathmatch. Good post though, you hit the nail on the head as far as workinng out the team issues.


Don't worry, I'd never push a camping rule - it's been tried before and it fell flat on its face.

However, I will push the addition of the mandatory "Random Team Join" function... It's rather ridiculous that I'm only on CT if Drifter's (Tullsy biased) plugin switches me.
Re: The Problem with CrackHouse
Posted: Jun 1, 2010, 19:32:53
Quoted Reply

Quote:

Quote:
No no no no no NO! No camping rules! That will make adminning a NIGHTMARE. The auto-team select, as I have said before, would be magnificent. I love CT, but if the teams are unfair, I will switch. If console switches me I will stay. If I join and there are people I don't like on CT, I go T. And as far as cooperation and coordinating team tactics in that server, well, thats just not the nature of a deathmatch. Good post though, you hit the nail on the head as far as workinng out the team issues.


Don't worry, I'd never push a camping rule - it's been tried before and it fell flat on its face.

However, I will push the addition of the mandatory "Random Team Join" function... It's rather ridiculous that I'm only on CT if Drifter's (Tullsy biased) plugin switches me.


Its not tullsy biased its just admin biased it seems. I swear it randomly picks! lol
Re: The Problem with CrackHouse
Posted: Aug 27, 2011, 03:48:06
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Hello,everybody.I am a newer here.I like to make friends.If u are the people that like to make friends too,just contact me.Haha.

Re: The Problem with CrackHouse
Posted: Aug 27, 2011, 19:55:51
Quoted Reply
a bit too much to read, so ill just give my input...

its dm so there isnt really a team, just people you shoot, and people you dont.

ive played on servers before with an anti camp plugin which would slap you for not moving after say 5 seconds, which was easily bypassed by moving around more, but it was still pretty annoying to go flying through the air just as youre about to take a shot. people camp, there are ways to get them, through persitance and experimenting with different guns and strategies.

i usually chose auto assign by default. it doesnt really matter to me which team im on, either way i have at least a 2:1 kdr.

when i saw this post i thought maybe it was about the constant lag issues, which is one reason i would be against any additioal plugins or mods or whatever. id like to see radio gone and whatever is causing the spikes when people leave or join because the lag cased by said event usually causes more people to leave, creating a domino effect.
Re: The Problem with CrackHouse
Posted: Aug 28, 2011, 00:46:00
Quoted Reply
This was written a long time ago, Decoy - some things have changed, others haven't. I still go Auto, like you do, which means I'm usually playing Terrorists. I still like to think that someone has my back, which they usually don't. And I still end up doing better than everyone else in the server because I'm the only one that thinks twice before jumping out the front window or running down the stairs.

I would never be for an anti-camp plugin, camping is part of the game in Crackhouse and, while I don't do it religiously, I often find myself waiting for other players to come to me as opposed to me going to find them.

I haven't played in a while, life and other things have gotten in the way. But I plan on stopping in soon - look things over, and maybe posting another one of these (or maybe for another server, because Crackhouse is popular and I wouldn't change it for fear of changing that).
Re: The Problem with CrackHouse
Posted: Aug 28, 2011, 01:10:49
Quoted Reply
yeah i never checked the original date just that the last post was yesterday and its.. possibly in the wrong place.
Re: The Problem with CrackHouse
Posted: Aug 28, 2011, 02:08:31
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That was probably my doing ... The wrong place bit.

I'm not a clever man, sometimes.
Re: The Problem with CrackHouse
Posted: Aug 28, 2011, 14:28:05
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no, lovehipr's post. it revivedthe thread and doesnt really have anything to do with the post topic. either way though the lag in crackhouse is quite bothersome. i hear people in th server coplaining about it all the time, including other admins. it would be nice if the issue could be looked into as its an ongoing thing. it could just be that the servers has reached its capacity as its only really noticeable with more than 10 people, but there is a chance a plugin could have something to do with it. hopefully its cpu related and not bandwidth, as the latter would be a bit harder to fix...
Re: The Problem with CrackHouse
Posted: Sep 2, 2011, 12:46:27
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I like the current auto-balance. I see no problem with team balancing in general but would like to say I play on some servers were the team balance is so aggresive that you can not finish a round on the same team very often. Please keep this in mind if any tweaks are done to the auto balance. The nice thing about crackhouse is the spawns are not random so a team change is very obvious.

I play on the crackhouse server a lot and admit I have a bias towards the CT's. I would not mind the mandatory auto join feature though.
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