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Game Mapping, Customization and Skinning Counter Strike Server Maps, Player Models and Skins, Game Customization. This is the forum to be involved in. Contributing members get a custom forum designation!



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Old 12-08-2007, 04:03 PM   #61 (permalink)
silentwayz silentwayz is an unknown quantity at this point
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Hey im also new to creating maps.. not that good yet! but i have tried making cs_ maps i find they are also quite easy depending on how big you want them to be. i tried making a map almost like crackhouse and named it after my old clan and it turned out preatty good.

pce| silentwayz
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Old 12-14-2007, 10:49 PM   #62 (permalink)
Drifter Drifter has a spectacular aura aboutDrifter has a spectacular aura aboutDrifter has a spectacular aura about
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gg_indoor_castles has been added here... 69.28.208.133:27015 PHXX Gungame. As for the on that decided to flame me on my comment that deathmatch was "fine" guess what i play there and i like to use the awp and why are you going to restrict awp to make half the server happy and just change it so teh other half of the server is angry? And if i know there is a new one set up On that note ill trade you locations the no awp to toronto and the regular one to NY
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Old 01-07-2008, 09:52 PM   #63 (permalink)
geewhiz geewhiz is on a distinguished road
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I used to make maps back in the day. I would usually just make it, play it on my own server with bots, and make more maps. I never put them on fpsbanana, but its not like i tried, it wouldnt work when i tried to upload them onto the site. i might get back into it, but it just takes time and a lot of effort if you want it to come out right
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Old 01-12-2008, 12:36 AM   #64 (permalink)
dimo91 dimo91 is an unknown quantity at this point
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Iiiiiiiiii Lllllllllllloooooooooooooovvvvvvvveeeeeeeeeee Cccccccsssssssssssssssssssssssssssssssssssss
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Old 01-12-2008, 01:45 PM   #65 (permalink)
Swag13 Swag13 is an unknown quantity at this point
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Wow the maps r so much better!

Ty to Mr_Me_II
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Old 02-21-2008, 01:29 PM   #66 (permalink)
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God like map would be good to.
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Old 02-28-2008, 08:37 PM   #67 (permalink)
SmJe SmJe has a spectacular aura aboutSmJe has a spectacular aura about
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Just made a new gg map for the UEA clan

FPSBANANA > CS:S GG - CS:S Gun Game > Maps > FY - Fight Yard > gg_uea_texture2
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Old 03-04-2008, 11:14 PM   #68 (permalink)
thomasswaffield thomasswaffield is an unknown quantity at this point
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hey looks pretty good. how do u make maps though?
you should totally make a map.. im not sure if u have seen west edmonton malls water park its hte biggest mall in the world if u could make a map that was somewhat like that i think that owuld ber pretty cool =)
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Old 03-25-2008, 09:32 PM   #69 (permalink)
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I will be releasing a zm map for spawnpoint soon.
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Old 03-25-2008, 09:43 PM   #70 (permalink)
chucky chucky is on a distinguished road
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I love the maps There amazing!!
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Old 04-04-2008, 11:02 AM   #71 (permalink)
jbruneau jbruneau is an unknown quantity at this point
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I still play all of the classics, I haven't played alot of gungame or anything, but I do like the PHXX servers.

Perhaps I will take a peek. I know that Mr_Me_II is an excellent player, if his maps follow his game rep, they will be amazing!

I will have to check them out
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Old 05-30-2008, 03:33 PM   #72 (permalink)
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New map released.

Map name: gg_four_gardens

Made by: SmJe of Copyright Studios

For: Spawnpoint.com

The map has 3 main levels, which are accessible via ladders. Camping is nearly abolished due to the glass walls in most areas. Spawnpoint branding is present at both ends of the map.

Link to page + download:
FPSBANANA > Maps > CS:S GG > Fight Yard > gg_four_gardens

Screenshots:






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Old 05-30-2008, 04:01 PM   #73 (permalink)
cpnichol cpnichol is a jewel in the roughcpnichol is a jewel in the roughcpnichol is a jewel in the roughcpnichol is a jewel in the rough
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That looks great, think we should put it on the GG servers.
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Old 05-30-2008, 08:36 PM   #74 (permalink)
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Yes. Gungame needs new maps. Its starting to get old. Same three maps all the bloody time. Churches, Eject, Lego.

~Tullsy
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Old 05-30-2008, 09:08 PM   #75 (permalink)