
Drifter
Global Moderator
Posts: 2526
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Posted: Aug 16, 2009, 18:57:30
The only good thing about nade level is it gives me the opportunity to 'catch up' LOL ;)
On a side note can we remove glock & usp levels? ;) lol
anything for you ;-) lol wait i cant make that choice :(
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Tullsy
Member
Posts: 2009
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Posted: Aug 16, 2009, 19:46:11
Two more things, I've spoken with Drifter about this already, but I'll post it here to get a second opinion.
First off, I would love to see the addition of a "damage stats" mod. I know that the current one we use multiplies the damage by two because of conflicts with ES, but perhaps a different one would be in order.
Secondly, a few people have requested/ tried to turn on Quake sounds. They were on the old server and they kind of made it :D If you know what I mean. GunGame plus Quake sounds is awesome.
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Rufus
Global Moderator
Posts: 1148
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Posted: Aug 16, 2009, 21:06:42
Only if you like Quake sounds....
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Tullsy
Member
Posts: 2009
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Posted: Aug 16, 2009, 22:18:25
Right, perhaps it defaults off and you can turn it on if you're feeling the need to have "headshot" yelled into your ear.
I like them, yes.
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cpnichol
Board Admin
Posts: 4315
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Posted: Aug 17, 2009, 19:51:55
AWPs and autosnipers have been added.
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ZombieHunter218
Member
Posts: 473
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Posted: Aug 17, 2009, 22:53:58
can we take out the sniper? auto is fine, but sniping for me suks
any chance at all...? :sad: :confused1:
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Tullsy
Member
Posts: 2009
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Posted: Aug 17, 2009, 23:23:25
Nope, ... Me as well as maybe 98% of the server like that level.
I'm against the removal of the sniper. (100% against) Besides, if everyone had their way, it would be a default CSS server with no addons.
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Tullsy
Member
Posts: 2009
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Posted: Aug 17, 2009, 23:32:57
The order for the guns is off.
Glock
USP
P228
Deagle
Five-Seven
Dualies
M3
XM1014
TMP
Mac10
MP5
UMP45
P90
Galil
Famas
AK47
Scout
G3SG1
M4A1
SG552
SG550
AWP
M249
Grenade/Glock
Knife
Also, Friendly Fire doesn't turn on when someone reaches the M249 level.
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Drifter
Global Moderator
Posts: 2526
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Posted: Aug 18, 2009, 00:29:24
yea ff wasnt turned on for the sake of the current tk menu not being decent and the one im making is still in "beta" as for the order :p your to picky :p Ill change it tomorrow when i add knifep3n and you missed the aug ;-)
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Tullsy
Member
Posts: 2009
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Posted: Aug 18, 2009, 01:10:07
Aug is right before AWP.
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Drifter
Global Moderator
Posts: 2526
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Posted: Aug 18, 2009, 16:25:36
Knifep3n and weapon order done. tell me if anything is wrong with knifep3n its not knifep3n exactly its the sourcemod version of it..
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Tullsy
Member
Posts: 2009
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Posted: Aug 18, 2009, 16:38:48
What exactly makes it the "sourcemod version"? I.e. What has changed? link?
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Drifter
Global Moderator
Posts: 2526
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Posted: Aug 18, 2009, 17:35:14
SM KnifeFight - AlliedModders its just coded in sourcemods language instead of es.. i think its exactly the same.
here are the settings i have used.
// Enable alltalk while knife fight. 0 = Disabled
// -
// Default: "1"
sm_knifefight_alltalk "0"
// Beacon radius.
// -
// Default: "800"
sm_knifefight_beaconradius "800"
// The sound to play when beacon ring shows.
// -
// Default: "buttons/blip1.wav"
sm_knifefight_beaconsound "buttons/blip1.wav"
// Enable player blocking (disable sm_noblock) if sm_noblock is enabled while knife fight. 0 = Disabled
// -
// Default: "0"
sm_knifefight_block "0"
// Allow bot to knife fight with bot. 0 = Disabled
// -
// Default: "0"
sm_knifefight_botfight "1"
// Number of seconds to count down before a knife fight.
// -
// Default: "3"
sm_knifefight_countdowntimer "3"
// Enable debug. 0 = Disabled
// -
// Default: "0"
sm_knifefight_debug "0"
// The sound to play when player declines to knife.
// -
// Default: "knifefight/chicken.wav"
sm_knifefight_declinesound "knifefight/chicken.wav"
// Enable this plugin. 0 = Disabled
// -
// Default: "1"
sm_knifefight_enabled "1"
// Songs to play during the fight, comma delimited. (example: knifefight/song1.mp3,knifefight/song2.mp3,knifefight/song3.mp3) (max: 20)
// -
// Default: ""
sm_knifefight_fightsongs ""
// Number of seconds to allow for knifing. Players get slayed after this time limit expires.
// -
// Default: "30"
sm_knifefight_fighttimer "30"
// Force knife fight at end of round instead of prompting with menus. 0 = Disabled
// -
// Default: "0"
sm_knifefight_forcefight "0"
// Use locator beam between players if they are far apart. 0 = Disabled
// -
// Default: "1"
sm_knifefight_locatorbeam "1"
// Dissolve loser body using special effects. 0 = Disabled
// -
// Default: "1"
sm_knifefight_losereffects "0"
// Minimum number of players before knife fights will trigger.
// -
// Default: "4"
sm_knifefight_minplayers "2"
// Enable random kill after knife fight time end. 0 = Disabled
// -
// Default: "0"
sm_knifefight_randomkill "0"
// Give players full health before knife fight. 0 = Disabled
// -
// Default: "1"
sm_knifefight_restorehealth "1"
// Default sound setting for new users.
// -
// Default: "1"
sm_knifefight_soundprefdefault "1"
// Stop music when fight is over. Useful when used with gungame. 0 = Disabled
// -
// Default: "0"
sm_knifefight_stopmusic "1"
// Use smart teleport system prior to knife fight. 0 = Disabled
// -
// Default: "1"
sm_knifefight_useteleport "1"
// Enable special effects on the winner. 0 = Disabled
// -
// Default: "1"
sm_knifefight_winnereffects "1"
// Total health to give the winner. 0 = Disabled
// -
// Default: "0"
sm_knifefight_winnerhealth "20"
// Total extra money given to the winner. 0 = Disabled
// -
// Default: "0"
sm_knifefight_winnermoney "0"
// Total speed given to the winner. 0 = Disabled (1.0 is normal speed, 2.0 is twice normal)
// -
// Default: "0"
sm_knifefight_winnerspeed "1.2"
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Tullsy
Member
Posts: 2009
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Posted: Aug 18, 2009, 19:06:49
All Talk should be set to "1". It's server default and there's nothing funnier than listening to your opponent scream when you get a hit on him.
And shouldn't the winner get more than 20 health? 120 perhaps?
Also, 2000th post for the win!
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Drifter
Global Moderator
Posts: 2526
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Posted: Aug 18, 2009, 19:18:52
exactly server default so no need to set it to 1 again 220 health in total? umm im not sure about that...if it does turn off alltalk tell me ill put it to one but it shouldnt..
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Tullsy
Member
Posts: 2009
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Posted: Aug 18, 2009, 19:22:47
The way I read it,
Quote: // Total health to give the winner. 0 = Disabled
// -
// Default: "0"
sm_knifefight_winnerhealth "20"
means that the winner will get 20 health total, not an extra 20 health...
Though it could be me.
EDIT: I think you're right, ... I see it now. So nevermind.
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Drifter
Global Moderator
Posts: 2526
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Posted: Aug 18, 2009, 20:27:00
Nope you were right it gave 20.. i thought it was smart enough to add but guess not.. now it gives 120 and the auto tele removed. for the fact just incase it messes up and teles you into a wall or out of the map..
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Tullsy
Member
Posts: 2009
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Posted: Aug 18, 2009, 21:02:46
Are there actual player accounts of the teleport not working, Drifter? Sometimes it's a good thing to have. Last time we had it turned off on the original server, players complained that the other player was just too far away.
And I must say it, "I told you..."
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Forum Home > SpawnPoint General > Announcements > GunGame Turbo Is Back... Again
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