Remove Large Maps @ GG
[:@]<-- This is how I feel when playing GunGamewhen a map switch occurs andeveryone seems to have voted for a very large map thatdoesn't necessarily (sp) fit wellinto the whole GunGame experience. When the server can only hold 20 users and most of the time the server only has about 13-16 users. It just seems quite annoying to have to run around a incredibly large stage trying to kill the last person who just most likely happens to be on the opposite side running in circles. A few maps of certain annoyances are ones such as the HamesterHole map. This entire map CT sided. They have a quick way to the roof and their spawn is on a floor above T spawn with theonly way Ts can get up to higher ground is to climb ladders going up.. unfortunately when they get to the top CTs are already waiting at every ladder or even camping on the roof waiting to slaughter the Ts.
This is not the only large map on the GunGame Server. I'm sure some people here know of quite a few that don't really play well with the entire GunGame playing feel. IMHO I believe the GunGame maps should be about the size of Texture City (Adv). That way games are quick and fun, not tedious and boring.
I'm sure many other of you fellow GunGame lovers can agree that when you have to spend three minutes looking for the last person to kill it gets boring. Plus when people have mics and are voicing to just meet in one place constantly that gets annoying aswell.
I love seeing new maps on the GunGame server but I don't love seeing gigantic maps that really don't fit into the GunGame experience.. Also maps that are very symetrical on both spawns. They don't have to be the same layout but atleast the advantages are pretty much level. A great example is the Texture City (Adv) map. Both Spawns have very quick ways to get to the roofs, both have windows and they're both very similar in the "fairness".
POST YOUR THOUGHTS!
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