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Press Release

Vile Studios Announces New Bone-Crushing Sci-Fi MMORPG Title
Surida posted this item on Sep 30, 2007

Unlike the majority of MMORPG titles which have saturated the gaming market with wizards and warriors, dragons and all things fantasy, Project V.I.L.E. is based in a dark and distant future. Also unlike most MMORPG type games where the focus is on the storyline, in Project V.I.L.E. the focus is to get rich, get the gear and kill as many of your enemies as possible. There is an underlying storyline and Project V.I.L.E.’s flow follows this but takes a back seat to the thrill of the action.

Featuring a proprietary in-house next generation 3D Engine, Project V.I.L.E. delivers advanced 3D graphics, effects and deep immersive gameplay. Project V.I.L.E. offers thousands of gamers the ability to out-wit, band together, steal, profit and to climb over one another for greater glory for their Faction and ultimately for themselves.

A state-of-the-art combat system allows for mind-blowing weaponry and hand-to-hand combat against multiple opponents. “Unlike Fantasy MMORPGs, this is set in the future, so you get all sorts of damage dealing weaponry which you can fire from various distances, as well as melee weapons – for when you have to get close and personal.” Ashley continues “Also, instead of giving players little horses to run around on, we are giving them customizable battle-vehicles, including walking mechs, hovering bikes and other cool personal machinery. Players will be able to call them from a spaceship in orbit and either battle in PvP

(Player-Versus-Player) or use them as transport.”

Instead of using the classic class-based system for assigning players their roles, Project V.I.L.E. will follow a skill

hierarchical system which awards players “Skill-points” for everything they kill. These points are then “cashed in” to gain

the desired skills. If a player wants to primarily be a soldier, they can allocate their points into areas such as Gunnery,

Hand-to-hand combat and Spec-Ops. As they progress in level, they can choose to change their training to better suit their

needs i.e. if there is a shortage of medics, then a player can choose to train in this field.

Players level up by completing set missions. Increased stats and skills are obtained on each level and also some selective

skills can be gained over time. Choosing to complete missions from particular parties will gain players reputation with that

party, which would be redeemable for items, money and other worldly possessions. Players travel from planet-to-planet to

level up. Each race has its very own home world, moon(s) and solar systems where safe travel can only be given to races of

the same faction. On each home world, a player will gain the necessary skills to venture into the contested regions of space

for PVP, epic instances and group raids.


Vile Studios is keen to shake up the online gaming market with Project V.I.L.E. and additional games based off their engine –

look out!

Visit www.vilestudios .com for more information.

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