<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xml:base="http://www.spawnpoint.com" xmlns:dc="http://purl.org/dc/elements/1.1/">
   <channel>
          <title>SpawnPoint - Latest Files</title>
          <link>http://www.spawnpoint.com/</link>
          <description>Gaming Downloads, Features, Community, &amp; News.</description>
        <language>en</language><item>
    <title>GunBound_-_Latest_International_Ver_1023</title>
    <link>http://www.spawnpoint.com/games/profile/downloads/file/2038/5357/GunBound_-_Latest_International_Ver_1023</link>
    <description><![CDATA[No description provided]]></description>
    <pubDate>Fri, 24 May 2013 11:19:38 GMT</pubDate>
    <guid>http://www.spawnpoint.com/games/profile/downloads/file/2038/5357/GunBound_-_Latest_International_Ver_1023</guid>
</item>
<item>
    <title>4Story_Latest_Client</title>
    <link>http://www.spawnpoint.com/games/profile/downloads/file/7079/5356/4Story_Latest_Client</link>
    <description><![CDATA[No description provided]]></description>
    <pubDate>Sat, 25 May 2013 13:31:41 GMT</pubDate>
    <guid>http://www.spawnpoint.com/games/profile/downloads/file/7079/5356/4Story_Latest_Client</guid>
</item>
<item>
    <title>Brawl_Busters_-_Closed_Beta_Client</title>
    <link>http://www.spawnpoint.com/games/profile/downloads/file/9444/5355/Brawl_Busters_-_Closed_Beta_Client</link>
    <description><![CDATA[No description provided]]></description>
    <pubDate>Sat, 25 May 2013 03:45:09 GMT</pubDate>
    <guid>http://www.spawnpoint.com/games/profile/downloads/file/9444/5355/Brawl_Busters_-_Closed_Beta_Client</guid>
</item>
<item>
    <title>GunBound_-_Latest_International_Ver_1005</title>
    <link>http://www.spawnpoint.com/games/profile/downloads/file/2038/5354/GunBound_-_Latest_International_Ver_1005</link>
    <description><![CDATA[No description provided]]></description>
    <pubDate>Thu, 14 Mar 2013 07:08:07 GMT</pubDate>
    <guid>http://www.spawnpoint.com/games/profile/downloads/file/2038/5354/GunBound_-_Latest_International_Ver_1005</guid>
</item>
<item>
    <title>Lucent_Heart_-_EU_Client</title>
    <link>http://www.spawnpoint.com/games/profile/downloads/file/9105/5353/Lucent_Heart_-_EU_Client</link>
    <description><![CDATA[<p>In Lucent Heart, players will not only find love with the help of their very own &ldquo;Cupid Service&rdquo;, they will have fun building new relationships and exploring the vast fantasy realm of Acadia, where action and excitement is around every corner.<br /><br />http://www.lucentheart.co.uk/</p>]]></description>
    <pubDate>Thu, 23 May 2013 20:55:42 GMT</pubDate>
    <guid>http://www.spawnpoint.com/games/profile/downloads/file/9105/5353/Lucent_Heart_-_EU_Client</guid>
</item>
<item>
    <title>World_of_Tanks_-_v0.6.5_to_v0.6.6_US_Client_Patch</title>
    <link>http://www.spawnpoint.com/games/profile/downloads/file/7980/5352/World_of_Tanks_-_v0.6.5_to_v0.6.6_US_Client_Patch</link>
    <description><![CDATA[<p>Engage into massive tank clashes with a wide variety of legendary WWII-era military hardware available in the game. In cooperation with their friends, players will be able to join the fight for global tank domination in fierce and uncompromising Clan Wars.<br /><br />http://www.worldoftanks.com/</p>]]></description>
    <pubDate>Fri, 24 May 2013 21:34:47 GMT</pubDate>
    <guid>http://www.spawnpoint.com/games/profile/downloads/file/7980/5352/World_of_Tanks_-_v0.6.5_to_v0.6.6_US_Client_Patch</guid>
</item>
<item>
    <title>WH40,000_DoW_-_Soulstorm_Map_Pack_#17</title>
    <link>http://www.spawnpoint.com/games/profile/downloads/file/5674/5351/WH40,000_DoW_-_Soulstorm_Map_Pack_#17</link>
    <description><![CDATA[<p>How to Install Maps:<br /><br />Extract all files and folders to your installation directory by default "THQ\Dawn of war\W40KData\Scenarios\MP" the directory structure MUST be kept in tact.<br /><br />Included maps:<br /><br />2-player<br /><br />Iowa Jima<br />This is an old battle field from the world war 2, The author tried to make it as cannon as possible with information he found all over the internet.<br /><br />El Alamein<br />Based on the highly played Battlefield 1942 map.<br /><br />Canyon of Carnage<br />Battle for control of this desert canyon has raged for so long that none but the dead know what makes this seemingly desolate hunk of rock significant.<br /><br />Suburban Combat Day 2<br />Based on a quite heavily modified Suburban Combat map.<br /><br />Guadalcanal<br />This is a small (256x256) battlefield that invites quick intense fights. The stream can be crossed at the bridge or forded in four other locations. However vehicles can only cross on the bridge. This map is designed to be unbalanced with player one being slightly farther from the bridge and player two's base being slightly harder to defend. A relic is included for each side, but rarely does it influence the outcome. Infantry is at a premium as the forests cannot be easily crossed by walkers, and larger vehicles are prohibited.<br /><br />4-player<br /><br />Warlords<br />4 player or 2v2 player map. The layout of this inspired by the old arcade game from the 80's of the same name. The streets in between each "fortress" funnel all the action to the middle. Break out the artillery!<br /><br />Tod im Stahlgewitter (1.0)<br />Every player has got an easy defendable base with two entrances.<br />In the middle of the map are lots of trenches with cover. if your units go out of the trenches they stand in negative cover. So prepare for a good slaughtering.<br /><br />Labyrinth<br />This 4 player map wont stop the enmey shooting through walls, but, what the hey - is a THQ problem. It will however, cause your men to be spread a little thin in areas, leading to a nice scrap for the single Altar in the center of the map. To make it more interesting i was going to add a 5th AI players turrets around the critical locations and protecting the center area - just to slow off those who rush for the goodies - but couldnt be arsed - so, feel free to add it in yourselves if you wish.<br /><br />Das Labyrith<br />Each player sarts in one of the 4 corners of the Labyrinth and has to make his way through. Try to capture the relic in the middle of the Labyrinth to gain a strategic advantage. But beware Dreadnoughts and Tanks are not the best Option...<br /><br />Loomis Peninsula<br />This map i wanted to mess around with allowing vehicles limited accsess to the map. In a team game<br />its hard for both tteams to use their vehicles in the same location, the two middle players can use vehicles against each other and the two outside player can use vehicles against each other. Of course this depends on where tehy build there mech shop Eldar will have an avantage on this map since they can jump their vehicles anywhere. Artillery will be a little more usefull.<br /><br />6-player<br /><br />Utah<br />This is a 6 player map based on a beach assault with 3 teams landing on the beach and the other 3 teams starting off in the jungle. The beach times are under heavy fire with explosions and gunfire everywhere, (harmless to the players) making for a pretty intense run up the beach. Securing the beach head is critical for the first teams while teams 4-6 must fortify their entrances into the jungle trench system. Plays well on both annihilate type games and take and hold.<br /><br />Kasyr Extaris<br />This map is based on the original Relic map Kasyr Lutien, but a lot pimped up...<br />Kasyr Extaris is well ballanced and has a road network that allows large troops.<br /><br />Kasyr Second Defence<br />After the first series of attacks debris from the ruins was gathered in all haste to reinforce the base positions. The remains of the once beautifull imperial city Kasyr Lutien are being used to build up defensive walls in preparation for the second wave of attacks that was bound to come.<br /><br />Spider Island<br />On the small back water planet of Altiax a great battle had once raged in the days of the Horus Heresy, one between the Chaos Marines of the Thousand Sons and the Great Blood Angels Chapter. Near the end of the battle a giant warp storm had cut off the planet from the rest of the universe,it wasn't until the present that the planet has emerged from warp storm and both the imperium and the chaos have returned to reclaim the planet. A great battle is about to begin once again over Altiax and only time will tell who the victor will be.<br /><br />Black Desert<br />This is a 3v3 map. It is a desert map with 5 slag deposits countless srtat points, relics and critical locations. It includes cover many, many sand dunes, and canyons. Its 1024 by 1024 thats twice as large as oasis sharr and takes 5 minuites to traverse from one side of the map to the other.<br /><br />8-player<br /><br />Siege<br />In this map, four allies have a city under siege. The wall has been breached and the attackers are moving in! Can you take the city from those who hold it? <br /><br />Or... Can you hold the city from the invading forces?<br /><br />Biffies Wagnis<br />Map by Kthelmir.<br /><br />Ice Ball<br />After 50 years this planet has lost its strategic value. The Choas have left and now the Blood Ravens have come fresh from the victory to claim this ice ball in the name of the Emperor.<br /><br />Redemptus (1.1)<br />Long ago on the imperial world of Grorn, high priestess Sephreus Termina founded the colony of Redemptus for Chaos-tainted humans whom she believed redeemable. For her efforts, Sephreus was ritually murdered by those whom she sought to save. Infuriated by her ill-advised mission of mercy, the Imperium declared the deceased high priestess a heretic. Redemptus was hastily transformed into an imperial military complex,half of which served as a desolate prison for the tainted. Ultimately,the colony was evacuated, but its divided urban landscape was left in tact as a reminder of the unbridgeable gulf between the Imperium of Man and the servants of Chaos.<br /><br />Invasion Of Normandy (1.0)<br />This map was created as a combination of the map Death Alley, that comes with DOW and my own ideas about cover and strategy. It's stictly made for 4v4 game play and would be nearly impossible as anything else, except 3V3 and so on. Basic idea, two "bases" up to four people a piece, eveyone has a relic and a slag deposit, the bases are raised above the rest of the terrain to create a low ground high ground effect, then in the middle of each base is a ramp, rather large, but the only access point.</p>]]></description>
    <pubDate>Fri, 24 May 2013 23:18:47 GMT</pubDate>
    <guid>http://www.spawnpoint.com/games/profile/downloads/file/5674/5351/WH40,000_DoW_-_Soulstorm_Map_Pack_#17</guid>
</item>
<item>
    <title>Hearts_of_Iron_III:_For_the_Motherland_-_v3.05_Patch</title>
    <link>http://www.spawnpoint.com/games/profile/downloads/file/9321/5350/Hearts_of_Iron_III:_For_the_Motherland_-_v3.05_Patch</link>
    <description><![CDATA[<p>- Fixed, so the reserve units does affect the threat (but with reduced impact by RESERVES_PENALTY_SIZE)<br />- Fixed surrendering factor formula, so it's (CoreStillControlledVPs / OwnedVPs).<br />- Fixed bug in scenario mode - expeditionary forces from countries that are not enabled for scenario did not regain their organisation.<br />- When the war is over, the political laws that does not met the current requirements, gets changed (for free) to the optimal one and a message notification appears about that.<br />- Fixed "Camera zoom to mouse pointer" bug, when interpolating between pacific date line.<br />- Fixed bug - Revolt next to low infra province that is an enemy, was changing controller back and forth every day.<br />- Fixed bug - it was impossible to build underground resistance, even if was at war and lost provinces.<br />- Now undergrounds are removed when the province is (re)captured by the non-hostile country.<br />- fixed issue with CAGs not dying when at zero strength and being without base<br /><br /></p>]]></description>
    <pubDate>Sat, 25 May 2013 12:22:48 GMT</pubDate>
    <guid>http://www.spawnpoint.com/games/profile/downloads/file/9321/5350/Hearts_of_Iron_III:_For_the_Motherland_-_v3.05_Patch</guid>
</item>
<item>
    <title>The_Witcher_2:_Assassins_of_Kings_-_v1.0_to_v1.3.5_Patch</title>
    <link>http://www.spawnpoint.com/games/profile/downloads/file/7932/5349/The_Witcher_2:_Assassins_of_Kings_-_v1.0_to_v1.3.5_Patch</link>
    <description><![CDATA[<p>-Issue with shadows in 3D Vision mode has been resolved.<br />-Screenshots to savegames made in 3D Vision are now visible in load menu.<br />-Issue with Steam achievements not being registered has been resolved.<br />-Blood texture glitches in game with ubersampling option turned on have been fixed.<br />-Pocket item counter is properly updated after picking up an item which is already selected.</p>]]></description>
    <pubDate>Sat, 25 May 2013 01:51:40 GMT</pubDate>
    <guid>http://www.spawnpoint.com/games/profile/downloads/file/7932/5349/The_Witcher_2:_Assassins_of_Kings_-_v1.0_to_v1.3.5_Patch</guid>
</item>
<item>
    <title>The_Witcher_2:_Assassins_of_Kings_-_v1.3_to_v1.3.5_Patch</title>
    <link>http://www.spawnpoint.com/games/profile/downloads/file/7932/5348/The_Witcher_2:_Assassins_of_Kings_-_v1.3_to_v1.3.5_Patch</link>
    <description><![CDATA[<p>-Issue with shadows in 3D Vision mode has been resolved.<br />-Screenshots to savegames made in 3D Vision are now visible in load menu.<br />-Issue with Steam achievements not being registered has been resolved.<br />-Blood texture glitches in game with ubersampling option turned on have been fixed.<br />-Pocket item counter is properly updated after picking up an item which is already selected.<br /><br /></p>]]></description>
    <pubDate>Thu, 23 May 2013 17:42:46 GMT</pubDate>
    <guid>http://www.spawnpoint.com/games/profile/downloads/file/7932/5348/The_Witcher_2:_Assassins_of_Kings_-_v1.3_to_v1.3.5_Patch</guid>
</item>
<item>
    <title>Frozen_Synapse_Demo</title>
    <link>http://www.spawnpoint.com/games/profile/downloads/file/7999/5347/Frozen_Synapse_Demo</link>
    <description><![CDATA[<p>A tutorial plus a randomly generated single player Skirmish and three specially selected missions from the single-player campaign.</p>]]></description>
    <pubDate>Wed, 08 May 2013 20:55:21 GMT</pubDate>
    <guid>http://www.spawnpoint.com/games/profile/downloads/file/7999/5347/Frozen_Synapse_Demo</guid>
</item>
<item>
    <title>Team_Fortress_2_-_Map_Pack_#113</title>
    <link>http://www.spawnpoint.com/games/profile/downloads/file/6097/5346/Team_Fortress_2_-_Map_Pack_#113</link>
    <description><![CDATA[<p>How to Install Maps:<br /><br />Place the .bsp file into below directory (Normal install directory)<br />C:\Program Files\Steam\SteamApps\(your account name)\team fortress 2\tf\maps<br /><br />Included Maps:<br /><br />cp_blizzard_a2<br />At the foot of a snowy mountain, two opposing teams fight over a small industrial village, where they try to launch their own rockets, with devastating consequences for the opposing team.<br /><br />cp_wasteland_v2<br />An attack defend map where red attacks and blu defends. Gravel pit style. Night time, raining, lightning in the skybox.<br /><br />cp_gannet_peak<br />New map entirely, same idea, just no longer 5cp<br />Now 3cp attack/defend<br />New Layout<br /><br />cp_deathtower<br />It is an attack/defense map.It takes place in a tower, and has 3 control points leading all the way up to the top! red spawns at the top, and blue spawns at the bottom!<br /><br />achie strange weapons idle<br />Achievement for strange weapons easy and idle<br />Include additional adjustment:<br />To remember the used weapon between lives.<br />Press F5 Fire on<br />Press F6 Fire off<br />Press F7 forward<br />Press F8 stop forward<br />In archive is plugins for it:<br />100% crits / instan respawn<br /><br />trade_lost_continent [RELEASE]<br />In here you can listen to some beautiful music and swim with frogs while you do some trading. Please don't kill the frogs! They are endangered.<br /><br />ctf_Breeze<br />From author Another Bad Pun, a bit detailed for a1.<br /><br />ctf_sky_giant_v1<br />A TF2 port of the old, classic Unreal Tournament map CTF-Lavagiant.<br /><br />CTF_Orbit<br />Space themed CTF map,features 2 cargo ships (blue and red) docked up to a Spacestation/dock orbiting a planet.<br /><br />Koth_simple_alpha_1<br />This is my very small king of the hill map. You can watch a very outdated gameplay video here. This map uses models from the construction and bulletcrop <br /><br />pack. It is highly recommended that you download the bulletcrop pack and the construction pack.<br /><br />koth_windwaker_v1<br />The map is small so max players should be around 0-24 (tested with bots)<br />Textures is from Zelda wind waker. hope you enjoy it.<br /><br />pl_promotion_b5<br />The map has been through a tough year now and is finally getting somewhere. It is a decent sized payload map that has kept me busy for many months.<br /><br />pl buzzards canyon<br />This map has multiple routes that can be selected during game play. Just shoot the arrows near the track junctions to select an alternative route. Only blue <br /><br />can select a new route. Each route has its own pros and cons for each team. All alternative routes are the same length so it shows up beautifully on the HUD.<br /><br />pl_pier_b4<br />5 point, single round payload map set on an island. Features a beach, town, and amusement park theme.<br /><br />zf_Hauntedmansion_v1_fix<br />The map is for Zombie fortress mod in tf2.<br />The time of a round is set to 5 min survive. Redteam is survivors and blue is zombies.<br />The Map is little Based on Luigis Mansion.</p>]]></description>
    <pubDate>Fri, 24 May 2013 15:29:30 GMT</pubDate>
    <guid>http://www.spawnpoint.com/games/profile/downloads/file/6097/5346/Team_Fortress_2_-_Map_Pack_#113</guid>
</item>
<item>
    <title>World_of_Warcraft_-_v4.2.0_to_v4.2.0a_UK_Patch</title>
    <link>http://www.spawnpoint.com/games/profile/downloads/file/5864/5345/World_of_Warcraft_-_v4.2.0_to_v4.2.0a_UK_Patch</link>
    <description><![CDATA[<p>- Using an instant cast spell right after a target dies should no longer re-target the dead target&rsquo;s body.<br />- Using an ability immediately after switching targets should no longer affect the previous target.<br />- Resolved a movement error when jumping onto an object while experiencing a low frame rate.<br />- Mac: Fixed a bug preventing shift and mouse wheel commands from registering properly.<br />- Resolved issues that were causing client crashes near Beth&rsquo;tilac in the Firelands.<br />- Disconnecting while riding as a passenger in a vehicle should no longer cause an error upon subsequent login.<br />- Entering a password with Japanese Hiragana selected as the keyboard type should no longer cause a crash.<br />- Resolved an issue that was causing the client to crash under certain conditions when minimizing the game client.</p>]]></description>
    <pubDate>Sat, 25 May 2013 13:37:21 GMT</pubDate>
    <guid>http://www.spawnpoint.com/games/profile/downloads/file/5864/5345/World_of_Warcraft_-_v4.2.0_to_v4.2.0a_UK_Patch</guid>
</item>
<item>
    <title>World_of_Warcraft_-_v4.2.0_to_v4.2.0a_US_Patch</title>
    <link>http://www.spawnpoint.com/games/profile/downloads/file/5864/5344/World_of_Warcraft_-_v4.2.0_to_v4.2.0a_US_Patch</link>
    <description><![CDATA[<p>- Using an instant cast spell right after a target dies should no longer re-target the dead target&rsquo;s body.<br />- Using an ability immediately after switching targets should no longer affect the previous target.<br />- Resolved a movement error when jumping onto an object while experiencing a low frame rate.<br />- Mac: Fixed a bug preventing shift and mouse wheel commands from registering properly.<br />- Resolved issues that were causing client crashes near Beth&rsquo;tilac in the Firelands.<br />- Disconnecting while riding as a passenger in a vehicle should no longer cause an error upon subsequent login.<br />- Entering a password with Japanese Hiragana selected as the keyboard type should no longer cause a crash.<br />- Resolved an issue that was causing the client to crash under certain conditions when minimizing the game client.</p>]]></description>
    <pubDate>Sat, 25 May 2013 12:20:03 GMT</pubDate>
    <guid>http://www.spawnpoint.com/games/profile/downloads/file/5864/5344/World_of_Warcraft_-_v4.2.0_to_v4.2.0a_US_Patch</guid>
</item>
<item>
    <title>Rusty_Hearts_-_Closed_Beta_Client</title>
    <link>http://www.spawnpoint.com/games/profile/downloads/file/9302/5343/Rusty_Hearts_-_Closed_Beta_Client</link>
    <description><![CDATA[<p>Rusty Hearts is a hack and slash MORPG based on cel-shaded graphics, fast paced combo attacks and dungeon exploration.<br /><br />During the closed beta period, players will be immediately ushered into an epic battle against an army of vampires and monsters. Players will also get to explore content up to level twenty, immerse themselves in two of the game world hubs, raid dungeons in parties of up to four players, and collect over 3,500 rare items and unique loot from hundreds of quests. Once players progress their favorite character to level ten, they are free to engage in five epic PvP modes.<br /><br />http://rustyhearts.perfectworld.com/</p>]]></description>
    <pubDate>Fri, 28 Dec 2012 07:51:19 GMT</pubDate>
    <guid>http://www.spawnpoint.com/games/profile/downloads/file/9302/5343/Rusty_Hearts_-_Closed_Beta_Client</guid>
</item>
</channel>
</rss>