Game Name: Need for Speed: ProStreet
Platform: Playstation 2
Publisher(s): EA Games
Developer(s): EA Games
Release Date: Available Now: Oct 31, 2007
Need for Speed: ProStreet
Compete at the highest level of street racing with Need for Speed ProStreet. It's a true taste of raw adrenaline and racing with consequences. Every dent, every scratch and every crumpled body panel is a battle scar, proof of your commitment and competitive mettle. Need for Speed ProStreet pushes the "Autosculpt™" technology to a new level, allowing you to directly impact your car's performance for the first time as well as personalize its appearance. Add in a revolutionary online mode that will redefine the meaning of competitive social play, and Need for Speed ProStreet is the ultimate formula for an emotionally charged street racing showdown.
In ProStreet there are four different game modes: Drag (a race in a drag strip, point to point), Grip (similar to Circuit races but with four different types of Grip races available), Speed (similar to a Sprint race) and Drift.
* Drag race is simply a 1/4-mile drag race, where the fastest time, out of three runs, wins. There are also 1/2 mile drag races, and wheelie competitions.
* In Grip races, there are four different modes (normal Grip, Grip reverse, Sector Shootout and Time Attack), the player has a choice to race rough, such as ramming, smashing, or blocking the opponent in order to win the race, or race cleanly and follow the given racing lines.
* Normal Grip races feature 2 to 4 laps around a circuit track with up to 7 other racers. First driver to cross the finish line wins.
* Grip Class races take 8 racers and divide them into two even groups. The racers are placed into the groups based on their vehicles performance potential. Group A starts about 10 seconds ahead of group B, both groups race on the same course but are only competing against the 3 drivers in their group.
* In Time Attack the driver with the fastest overall single lap time wins the event
* In Sector Shootout the track is divided into several segments, with drivers attempting to complete these sectors in the shortest possible time. Extra points are awarded to drivers who 'dominate' the course by holding the fastest time for every segment of the track.
* In Speed Challenge races, players must cross the finish line first to win the race (in a similar fashion to how a Sprint race works). The courses are normally fairly straight and braking is not usually required, but the races are high risk and the slightest mistake could send you off the track, and most likely out of the race. It is the highest speed type of race.
* In Top Speed Run races, the course is divided into 3-6 sections (just like that of Sector Shootout in Grip races) and at the instance a player crosses a checkpoint their speed is clocked and added to that players score, the player the highest cumulative speed wins(similar to how a Speedtrap race in Carbon and Most Wanted works).
* In drift, players drift to emerge as the driver with the most points scored in the event. Points are scored based on speed, angle, and how long the drift is held intact.
For futher information visit; www.ea.com/prostreet/