PC Zombie Panic: Source

Zombie Panic is a modification for Half-Life 2

Zombie Panic: Source

Game Info

Game Name: Zombie Panic: Source

Platform: PC

Publisher(s): _No Company 

Developer(s): Zombie Panic Development Team 

Genre(s): FPS

Release Date: Available Now: Dec 31, 1970

Online Modes: Team Deathmatch

ESRB: Rating Pending

Platforms

PC

Overview

Zombie Panic is a modification for Half-Life 2

    Zombie Panic is a modification for Half-Life 2.   In this mod humans are pitted against the zombie team in a race for survival.   One zombie, the infector, begins on the zombie team, and systematically attacks the humans to convert them one by one to his dark cause.   The humans must kill the zombies and deplete their "re-enforcement counter".  For every human converted, one is added to the counter, for every zombie slain, one is removed.   When the counter reaches its bottom, the humans must exterminate every zombie to ensure their survival and victory!

 

 


 

         


 

 

Features:

Human Advantages:

Speed - A zombie can only run at about 80% of the top speed of a human player. Though, the more weaponry and ammo a human picks up, the more it will slow him down tremendously, making him an easy target for the undead. If carrying nothing a human can easily outrun a zombie. Watch out so you don't get cornered...

Weapons - The humans will have a wide selection of different weapons to use for defending themselves, like firearms, explosives and melee weapons. It is essential for humans to locate weapons and ammo around the map in order to survive, since you only spawn with a random melee weapon and handgun scavenging is a must. Remember that your inventory is limited and hogging weapons will slow you down, so sharing with your teammates is a must which also promotes teamwork.

Numbers - At the beginning of the round, there is only one zombie and everyone else is a Survivor. This means that they can easily watch each others backs and provide cover fire. However, once their ammo starts to run dry and they begin to squabble amongst themselves for the few precious clips of ammo available...

Communication - Instead of typing messages to each other (occupying busy hands), which can be really dangerous when the zombies are lurking in the shadows, the humans will have the ability to communicate by voice commands. There will be a menu with several commands that can help the humans to organize a defense, trade ammunition and request help.


Zombie abilities and advantages:

Regeneration - Zombies will over time regenerate hit points making it more difficult for survivors to make dead the undead.

Carrier - The first Zombie of the round will differ a lot from the other undead, he will look different, sound different and have abilities that the average zombie can only dream of. He is the Carrier! More info on this will come later.

Persistence - Zombies may seem to die often, but they won't give up. They just keep re-spawning over and over until your pistol runs out of bullets, your back is to the wall, and there is no escape.

Numbers - Later on in the game, as the undead ranks swell with the freshly dead, the last few humans will find their superior weaponry small compensation for the hordes of zombies that close in.

Zombie Vision - With the zombies not being able to use a flashlight, we have given them the ability to use Zombie Vision. Z-vision works in a way that it brightens up any possible light source in a room to make it more viewable. More importantly, humans that keep active will slowly begin to glow red making it easier for a zombie to track their prey. To prevent games of hide and seek a survivor over a period of time of sitting still will also start to glow red by fear of the unknown.

Comments

youyou554 commented on May 4, 2010

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youyou554 commented on May 4, 2010

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youyou554 commented on May 4, 2010

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