Game Name: Gothic III
Platform: PC
Publisher(s): Aspyr
Developer(s): Piranha Bytes
Genre(s): RPG
Release Date: Available Now: Nov 14, 2006
Online Modes:
exploring the world and enjoying its rich and enchanted atmosphere
Game Name: Gothic III
Platform: PC
Publisher(s): Aspyr
Developer(s): Piranha Bytes
Genre(s): RPG
Release Date: Available Now: Nov 14, 2006
Online Modes:
exploring the world and enjoying its rich and enchanted atmosphere
Gothic 3
Prologue
The first part of Gothic tells the story of The Nameless Hero, a man thrust into the events of a penal colony. The colony takes the form of a natural landscape encased in a large magical shield known as The Barrier, much like an impenetrable dome. Over the course of the story, The Nameless Hero becomes acquainted with several characters, the most notable of which are Diego, Lee, Cor Angar, Lester, Gorn, Lares, Milten, and Xardas. Some of these characters are connected with the various factions of the game, which include the Old Camp, the New Camp and the Swamp Camp. Also connected with these factions are the water and fire mages, of which Xardas is an outcast. Xardas, a necromancer, plays a central part to the survival and advancement of the character. Ultimately, he galvanizes the character toward the ultimate goal of stopping the summoning of a beast known as The Sleeper. The Nameless Hero destroys The Sleeper at the cost of nearly losing his own life.
The second part of Gothic sees The Nameless Hero resurrected by Xardas into a new setting. Now located outside the city of Khorinis, he is asked by Xardas to investigate a new evil that threatens Khorinis and the surrounding lands. Over the course of the story, The Nameless Hero reconnects with old friends from the first chapter while adjusting to changes in the faction structure. With the penal colony and its barrier a thing of the past, the surrounding lands have been invaded by orcs. Factions now consist of the Militia/Paladins of Khorinis, the Fire Novices/Fire Mages, and the Mercenaries/Dragon Hunters. Water mages also make a return. Having discovered the source of the evil threatening Khorinis, our hero assembles a crew of trusted friends and sails to a nearby island. There he battles a large undead dragon, completing the central quest of the chapter. The chapter closes with the hero and his allies sailing away from the island.
Gothic 2 also has an expansion called Night of the Raven. In the expansion, the Hero will face many new dangers and a new unexplored world. The Water Mages play an important role in the expansion. There is a new faction known as the Ring of Water, who have the same relationship to the Water Mages as the Paladins do to the Fire Mages.
Plot
The third part opens with the Nameless Hero and his friends sailing to a new continent overrun with orcs, arriving in the Myrtana, the central region of the continent. Presumably this is the source of the orc invasion that was launched on Khorinis during the second chapter. These lands have no physical connection to Khorinis or the ruins of the penal colony. In these mountainous forests the orcs have enslaved the human kingdom with only a few free humans living in the nearly uninhabitable icy northlands of Nordmar and the southern desert of Varant. The hero must decide whether to join the rebellion and stay true to the deposed human king, serve the Orcish usurpers in their quest to topple the last remaining human stronghold, or choose a path that serves his own ends. Throughout the story, he is accompanied by a number of NPCs, some of whom are old friends. While this chapter brings forward friends from the previous title (Xardas, Diego, Milten, Gorn, Lester, and Vatras) it also introduces two new major characters; King Rhobar the Second (Who ultimately was responsible for sending the Nameless Hero to the penal colony in the first game) and Zuben. While the king has a strong past as a bold leader, he now faces a near defeat; his fame on the decline. Zuben leads the Hashishin that inhabit the southern region of Varant.
Gameplay
The player must complete quests and slay wild animals and monsters to earn experience and improve skills. The game is reputation centric allowing the player to side with the Orcs or Humans or a little of both within the quest and faction systems, or just battle it out. The player is able to take advantage of missons to allow either side to take over towns. Dialog changes according to in-game actions and behavior. The game places a special focus on the interactivity of the environment. The game claimed to employ an unusual combat system which emphasizes carefully timed combinations of strikes, requiring the player to read the body language of attacking opponents. However, in practice, many players found the combat system lacking such unique features and have been known to describe it as a "button mashing clickfest." This was due to the fact that the most successful strategy during combat seems to be to just click the left mouse button as quickly as you can, if you time it right at the beginning you are able to defeat any enemy with relative ease. The controls have been altered slightly with a stronger focus on action. Navigation and combat are more mouse-centric, with each mouse button having a different combat action. The Nameless Hero can also now wield dual weapons or use a shield. [If the difficulty of the game is set as *Hard* then mere button-mashing wont work. Correct calculation about the opponent's move will be necessary.
SPAWNPOINT® and other related trademarks used are under license by PHXX, LLC and its related affiliates.
© 2010 PHXX Gaming Services LLC. All Rights Reserved.
Privacy Policy | Terms of Use
Comments
Comment on Gothic III